That link still works.
I co-created this mod. Here is another link for the fully patched latest version via mega upload.
http://www.megafileupload.com/ntbY/Neoteric_World.zip
That would be better, however AI improvements would need to be made in the DLL and I don't think the source code has been released?
This might be slightly too ambitious without source code, but is it possible with LUA to have civilisations enter the game say +100 turns into the game? You...
I came across your mods last week, they're really fun and I've subscribed to them all on steam. The mod you say your working is sounds interesting. I noticed theres another mod out there called 'Rising Tide of Aliens' which address the issue of aliens being useless after 30-ish turns by them...
I have noticed in the last few days when I've been trying mods that they don't work when Lua files are involved. ITs fine with XML only mods, but LUA causes issues.
Is there a possible reason for this?
As title says, has the new patch now allowed the user to force one AI to go to war or make peace with another?
I think this was used by a lot of civ players to enhance their games and has always been a standard option through civ games.
Really game breaking for me!
I like to force other AI players to make peace with each other to protect my trading interests.
I can't have them smashing lumps out of each other and cities I'm trading with being hammered or changing ownership.
Am I doing something wrong ha?
When I go to declare peace, I have to take the crummy cities the AI has as part of the peace deal. I don't want them.... Why can't I make my own demands?
Q. Any way to force or negotiate two AI's to make peace?
I like to force other AI players to make peace...
As the title says, Diplomacy alone and 4 new civs is not tilting me to buy this at the moment. So whats the number count on new aliens, units, resources, buildings and wonders?
Also have they fixed stations? They could be destroyed without any diplomatic penalties and the AI went after them...
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