I'm just playing a deity game as scythia. I went straight for horseback while building 2 settlers and some workers. Upgraded a bunch of tiles for my 3 cities, cash bought a trader to connect them and started spamming horses and horse archers. My first wave of units just ran past the first enemy...
Have a notepad or piece of paper open while you play. Have on it:
- A long term plan which includes things like: your intended win condition, a handful of technologies and civics needed to get there and why, maybe conquest plans, maybe religion plans, key great people or wonders you may want. Go...
I think the it's most simply a matter of how much you want to be better.
You must want it bad enough to read and process every single bit of information about the game you can find and think about how to implement it all while you are taking a shower or a ****.
The next step is to not just play...
To make it more real life like, it might be good to have 1 turn delay on them. This way the enemy can have a turn to retaliate and insure mutual destruction.
If i may answer for him: Fog busting is camping a unit to keep clear of fog an area to prevent barbs from spawning there.
If you don't do it, you get new camps to kill for era score. Also, you will know where they will spawn because they will respawn in the same location. (if you fog bust that...
Basically the same principle counts. It is however important to consider the real value of the resource. If you have for example a minable resource on a hill, you can harvest it and the hill will still be a minable tile. It will just provide 1 less production per turn for the rest of the game...
A few general pointers i would like to add though they seem obvious:
-You wrote about once you have gained them all. That was the first thing i did too, get all the governors at 1 promo, great with that governoment building that lets them give housing and amenities as well. But it is probably...
Yes, you need to understand how the AI relations work.
-On deity, you start at -2 to -8 i believe.
-The collored bar above the score is a cumulative of the per turn score. So you need to be positive on the numerical score for a while to get this bar to turn positive.
-The turn you meet them...
Yes, it does happen and i must admit im not too shy of hitting that restart button if my greedy opening goes wrong. Mostly though, i find 2 units to be enough to handle barbs. I only worry about about a 10 tile radius around me, those are quickly scouted and then when you know where the camp is...
Its probably somewhere in the stuff victoria all linked you, but:
Theres basically 3things you might want before settler. (getting settlers out asap is your primary goal, so i don't even list that as a consideration, the consideration is what do you build before it)
-Worker
-Unit
-Monument...
Considering inflation, i would try to not save it and spend it on anything that seems like a reasonable investment. Its always worth 1/4th of a production. What to spend it on is no different than asking what to build in all your cities. (although some things may get priority over using it just...
"I am basically asking for a general strategy when you are boxed in that would work with the worst Civs."
I assume that means you are not limiting yourself to 1 or 3 cities. You want to conquer some from your neighbours ?
Then i would think that third part of the statement quoted by victoria...
I'll try give you a few ways to look at this:
1 production on turn 10 is worth a lot more than 1 production on turn 100. So the value of your small steady income steadily diminishes.
So if you have to choose between 1 production per turn, or getting say 50 production at once, you do not need...
It is not only possible, but common practice to ignore religion when going for domination.
On high difficulty levels, getting a religion of your own can be a very expensive investment, only done for religious victory. (on Deity, you usually have until about turn 50 to get yourself a prophet...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.