Recent content by warp_kez

  1. W

    Turning off stability

    Thanks for that replacement. The only time I have seen the stability go south, is when I completely foul up.
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    Turning off stability

    Yeah, I know, but I want to try out a few things without having to worry about my civilization going under. That works. Are any of the routines exposed to the console? I have attempted to use Stability.setStability 0, 80; but I get an error telling me that the command is unknown.
  3. W

    Turning off stability

    Attempted that - it causes the game to finish before it starts. Even attempting to modify the Stability.py causes the game to prematurely finish.
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    Turning off stability

    That sounds a bit extreme. I am not good at Python, but isn't there a way of having routines exit before processing the stability?
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    Turning off stability

    I like stability in the game, but I find it confusing when I am doing the right things and still losing cities even though the Financial Advisor is giving me four thumbs up. Is there a way of disabling stability?
  6. W

    You decalred war on... Umm, no I didn't

    I have had to restart as I updated to 303. So far, I have not seen anymore of these in a regular game, but I have yet to try it under RFC.
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    You decalred war on... Umm, no I didn't

    The only one that would be plausible is number 5 - but I did not know about alt+click, or I just did not notice it. Unless the defensive pacts are inherited, I did not have any; I was at peace with everyone; not part of any coalition; and no-one had asked for assistance.
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    You decalred war on... Umm, no I didn't

    I am aware of the seated member votes, open boarders, and peace talks for the AP, but the Civlopedia is not very helpful in regards to what the AP can allow, only the UN.
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    You decalred war on... Umm, no I didn't

    Would defensive pacts be inherited from vassals?
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    You decalred war on... Umm, no I didn't

    I have been find in BTS, quite a few of the subject events. I did not declare war on that Civ, none of my vassals can declare war (AFAIK), and there is no 'bad blood' between us. I find it hard to believe that this is a feature, unless it is something to do with spies, but then why can I...
  11. W

    Movement of post combat units

    Just updated the other day. I have not experienced this in BTS or other scenarios, except only in BTS:RFC.
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    Movement of post combat units

    I tried that last night, but only 500kb zip files, but I did up it to my webspace: http://members.ozemail.com.au/~warp_kez/Victoria AD-1545 Turn 260.zip Here are two screen shots:http://members.ozemail.com.au/~warp_kez/yesmove.png http://members.ozemail.com.au/~warp_kez/nomove.png
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    Movement of post combat units

    That was what I thought originally, but there is a road there, but it also affects naval units. Even still, I could click on the other side of the map and receive the notice of how many turns it will take, but unless the cell is next to the current, I cannot tell the unit to move beyond one...
  14. W

    Movement of post combat units

    No replies - does this mean it has been answered somewhere else? If so, what is the URL. I have searched the FAQ and have not seen an answer.
  15. W

    Movement of post combat units

    I know when in enemy territory, you can move one grid at a time, but once the land has been claimed through border expansion, why are these units still restricted to one grid at a time movements?
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