Recent content by WastinTime

  1. WastinTime

    [BTS] News: BOTM 264: Taylor Swift, Monarch - Starts 22 December

    One great way to get cities is to use the Ap. Palace. You still need culture to dominate the target city, but not so much that the city would flip on its own easily. Every time a vote comes up, you can get another city to change hands.
  2. WastinTime

    Let's Play: Deity BC Space: Strategies from a 10 year veteran

    I assume you've read my writeup on this specific topic under 'End game Strike Strategy'? Maybe you haven't reviewed it lately . Seems my conclusion was 2 over-whipped workboats produce 320 gpt. Covering 5 spreads per turn. here's a link to the full post Here's the relevant section...
  3. WastinTime

    Let's Play: Deity BC Space: Strategies from a 10 year veteran

    So, your maps get more raw resources, but because it's Huge, you get less hammers, rt? Between that and the increase beakers per tech on Huge, travel distance, etc. it's hard to imagine that lower distance maint. on Huge makes up for all that. I'm sure I'm forgetting other Large vs Huge...
  4. WastinTime

    [BTS] News: BOTM 241 - Clash of the Titans Part 1 - Deity - Starts August 23rd 2022

    Inca are going to struggle on normal speed Deity + barbs... esp. since the AI appear to be far away. And once you find one, you seem to have a long, long way back one peninsula and down the next. Rome will do much better since they're useful long after metal and horse is connected. Even if...
  5. WastinTime

    [BTS] BOTM 239: The Three Musketeers, Immortal - First Spoiler - 1AD

    I think I played this one the way it was intended. Steal 2 workers from the Protective/Hills civs and get a capital by capturing Berlin + 3rd worker. And get 4th worker from Babylon. Babylon had about 8 bowmen which are nothing special against muskets, and on flat land. But with so many, I...
  6. WastinTime

    News: BOTM 238 Results and Congratulations

    I really wanted to play this democracy/cottage game...and support the new mapmaker, but July was too busy. I played for a while, but didn't even make the switch to Emancipation :( Thanks for the creative setup.
  7. WastinTime

    [BTS] News: BOTM 239 - The Three Musketeers, Immortal - Starts July 14, 2022

    Don't we lose the game on like turn 10 if we don't have a capital?
  8. WastinTime

    News: BOTM 238 - Pericles, Monarch - Starts July 1, 2022

    There hasn't been any talk about using Universal Sufferage. To expensive without Kremlin?
  9. WastinTime

    News: BOTM 238 - Pericles, Monarch - Starts July 1, 2022

    So, do we start the game with Democracy? that would be cool. Cottage growth!
  10. WastinTime

    News: BOTM 238 - Pericles, Monarch - Starts July 1, 2022

    History Advisor: You want fries with that?
  11. WastinTime

    [BTS] BOTM 237: Bismarck the Bully, Emperor, starts 17th June

    IIRC DanF5771 calculated how we could get free Alphabet for peace from Toku in the multi-gawa SGotM.
  12. WastinTime

    [BTS] BOTM 237: Bismarck the Bully, Emperor, starts 17th June

    Thx. Bookmarked. Stating the obvious... 'Aggressive AI' has no effect on 'turns to talk', only if they will cease fire and how much they'll give. And IIRC, threatening an additional city gives you even more payment for peace.
  13. WastinTime

    [BTS] BOTM 237: Bismarck the Bully, Emperor, starts 17th June

    I think another strange effect is you can trade say BronzeWorking, and then IronWorking, etc. on the same turn. Where normally, the next tech up the tree can't be traded til next turn.
  14. WastinTime

    [BTS] BOTM 237: Bismarck the Bully, Emperor, starts 17th June

    exact opposite. It's super easy. It hinges on putting a military unit in one of the their BFCs. DeGaulle is famous for talking in 1 turn. @LowtherCastle : you were always the go-to guy for knowing exactly how quickly they will talk, and how a loss in war negatively affects that, so it's odd...
  15. WastinTime

    [BTS] BOTM 237: Bismarck the Bully, Emperor, starts 17th June

    Suspicious new template that doesn't show leader traits and starting techs, etc. Are we assuming too much?
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