Recent content by Wessel V1

  1. Wessel V1

    I found art for capes (and some other nice terrains)

    "A designer knows he has achieved perfection. Not when there is nothing left to add, but when there is nothing left to take away." That would be a fitting quote for that mod, if it wasn't for being buried under all the other techs and stuff.
  2. Wessel V1

    Suggestions and Requests

    It could spread culture by moving to a tile? Culture lasts for 10 turns after the nomad left, only spreads to tile or tiles the unit stood on at any time during the turn and can only happen to areas without another civ's culture. This would both create an incentive to move and could also help...
  3. Wessel V1

    Dawn of Civilization General Discussion

    Because of their speed, light cavalry are excellent medics.
  4. Wessel V1

    Alternative Map during 1.18

    2020 was still pretty far away when DoC started but since we're in 2024 now, an option might be to simply move the end year to 2030 or so?
  5. Wessel V1

    Dawn of Civilization General Discussion

    The massive maintenance costs of the army should pretty much ruin the civ's research, so it may not be a bad idea to cripple the civ you wish to contain directly by letting them have a huge army.
  6. Wessel V1

    The "OMG! Look what happened in DoC!" Thread

    Had they not put a dead horse in his bed, there would be no need to gift new horses.
  7. Wessel V1

    What is the civilization with the most challenging UHV?

    On what game speed do you play the Moors? On Normal speed I find the UHV pretty difficult, crossing the Sahara generally takes too much time. I assume this is a lot easier on Epic and especially on Marathon speed. This is generally true for conquest UHVs by the way. There is a lot more planning...
  8. Wessel V1

    [BNW] Rhye's Catapult

    The tech costs increase bug I also got, though I think the costs after are actually the true costs. Playing as Japan, I could build medieval wonders in their own era in 3 turns before the increase, which seems a bit too fast.
  9. Wessel V1

    [BNW] Rhye's Catapult

    I ran into this 'problem' too. At the screen where the says, 'mods in use', the place where it says 'Single Player' is in fact a button. Click on that and then you proceed to the mod's environment.
  10. Wessel V1

    OMG, look what I found in the Greek World

    I'm in favour of having a UU called Jeffrey as the easter egg of this mod. :D
  11. Wessel V1

    [BNW] Rhye's Catapult

    Did you use all trade route slots? As Austria I initially had the same thought but it managed to be solvable. On the other hand, having some caravans spawn (just like the free workers and buildings) would be a nice addition as part of the basic infrastructure.
  12. Wessel V1

    [BNW] Rhye's Catapult

    I loaded an Austria game. Some feedback up until about 1700AD: I started with 400 culture to spend on policies, which is good I think. I haven't checked what cultural levels are reached by nearby civilizations at the time of the Austrian spawn, perhaps the 400 mark could be increased a bit...
  13. Wessel V1

    [BNW] Rhye's Catapult

    Same here, thanks a lot! To be more specific, I tried 1 (no repairs) and then 4, since I prefer not to mess around with my Firewall and Boot settings and 4 seems the least harmful. Luckily, reinstalling Steam did the trick. Also, I can see the Civ icons now in the pick civ screen, so it may...
  14. Wessel V1

    [BNW] Rhye's Catapult

    I have installed the game in the default folder and the mod in the same folder as you and I also cannot load later civs...
  15. Wessel V1

    [BNW] Rhye's Catapult

    A couple odd I noted: The buttons for choosing a research on the bottom right (both the text button and the symbol) do not seem to work. I can only select research in the top left corner. Save for Egyptian start included. I cannot select Babylonia as a civ to play, yet it exists as an AI only...
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