Recent content by White_Knight

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    There can be only one - Highlander

    At one point I was actually playing around with making a Civ3 mod along the same lines. It was really just a modified regicide mode, and each civ would have an "immortal" king unit that could use the "enslave" ability to simulate the discovery of new immortals among fallen enemy forces...
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    Unique Wonders for each civ

    A quick update for those who are still paying attention to this thread. I've gone through the graphics archives looking for splashes and building pics that I can use, and I've augmented my plan document accordingly. I've attached the newest version for comments and further suggestions...
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    Wikipedia & Research

    I find Wikipedia is useful for preliminary stages of research, giving me key words to search for in order to find more complete information. For example, I'm currently making a mod with a unique wonder for each civ. Since my knowledge of certain cultures (most notably the African, Asian and...
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    Unique Wonders for each civ

    Let me try to address everyone's comments and then toss in a couple of new ideas I've come up with. In retrospect, I remember reading somewhere that Beowulf is an Anglo-Saxon epic, albeit one which may have been heavily influenced by early Norse mythology. Call it a brain fart. A "Heroic...
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    Unique Wonders for each civ

    A few days ago I began to play around with trying to create a unique Wonder for each of the game's 31 civilizations. I figured that this would add a bit more flavour to the game, giving each civ a new way to stand out from the others. I came across discussions on the forums about civ-specific...
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    Variant idea: Uncouth

    I tried this last night and it was a lot easier than I'd expected - like people have said, this is probably how most games on the higher difficulty levels go anyway. I might give it a shot on Emperor, or add some additional stips to make it more challenging. (For example: We can never...
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    Revenge of the Zulu

    How did you make the black-and-white maps? Some kind of high-pass filter?
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    Variant idea: Uncouth

    I got this idea for a variant a few days ago and figured I'd ask if anyone has tried it, so I can get a sense of what I'll be getting myself into. I've tried 20K, and I've tried 100K. Why not 0K? That is, never build culture in any city, ever. (The Palace could be an exception, or it could...
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    Is it just me or foes the universe conspire against you?

    I think what he means is that it seems like the enemy archers have such a high attack and defense strength because of the combat results - not that they actually have those values. Correct me if I'm wrong, Graad. As for the whole issue of "highly improbable" combat results, I'm tempted to...
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    Hidden Nationality & Stealth Attack

    As I understand it, HN simply gives the unit Barbarian colors and removes any way of finding out who owns it. If that's the case, then the only real use of a Hidden Nationality unit is the one you described - attacking the units (and possibly pillaging the terrain, I just thought of that but...
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    2 or more "Kings"?

    Finn, I've tried replicated your Immortal-Sheik problem with my test scenario (described in more detail here ) but I couldn't get the King unit to show up in the build queue even when I followed the directions you gave two posts up. It's likely that we are not set up exactly the same, i.e...
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    Testing of King units

    There's been an ongoing discussion in a couple of threads about the properties of King units. I thought I'd run some simple tests to determine what's going on. The following is a description of my testing scenario (so it can be reproduced, if desired) and the results of the testing. The...
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    2 or more "Kings"?

    My guess would be that you gave the Immortal and Sheik the same technology/resource requirements, and in the eyes of the game that makes the Immortal obsolete because the Sheik is clearly the superior unit (as judged by its sheild cost). This must somehow circumvent the "can't build King units"...
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    2 or more "Kings"?

    Finn, I did some testing last night and I couldn't reproduce your result of the King being attacked first. He was always attacked last even when his defense rating was several times that of the other units in the stack with him. I tried toggling off the "King" AI strategy flag, and both of...
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    2 or more "Kings"?

    Finn, what happens in your test scenario if either of the Regicide modes is switched on? Does the King go last in the combat order then? I strongly suspect that he does.
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