Recent content by Winston

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    How do I make this game fun?

    The game is garbage unfortunately - I completed it once and couldn't stomach a second game. I don't think they should bother with any x-packs for this as it's borderline unplayable, I hope they just move on to Civ 6 and learn from their mistakes with BE.
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    BeBa - Beyond Balance

    Hi guys, I'm glad you guys are trying to fix this game, someone needs to. Just a quick request; can you guys do something about the fences and the purity perk that give your units and buildings immunity to alien attacks - the immunity for explorers and trade units should not exist imo and the...
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    Anyone else think the way you get through Affinities is.. stupid?

    This game is very underwhelming and the affinities should be competing against each other - the affinities shouldn't just be linked to techs but build actions, tile improvements, interactions with aliens and other colonies, and quests. Getting points in one affinity should push down points in...
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    Do you know when to say when?

    I always build triplanes and AA guns because the AI loves to spam bombers. In your case I would suggest pulling out to preserve your forces and then quickly build fighters and bombers to have another go. Some people are dismissive of fighter planes but I think they're crucial to winning the...
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    Any BNW mods out there that space out the units in the tech tree?

    Hello Lord Olleus, thanks very much for creating your mod and it looks like a large improvement on the base game setup. Your mod addresses most of my bugbears and hopefully Firaxis will make similar changes to the standard game. I have one suggestion though, which is to move submarines to...
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    Something other than 4 city tall with tradition

    I think it's strange that tradition has never been nerfed but so many of the other SP trees have.
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    Any BNW mods out there that space out the units in the tech tree?

    Hey guys I was browsing Steam Workshop for a mod that edits the tech tree to space out the units better. Do any of you guys know of one? I couldn't find any on Steam apart from a tech tree rebalance that seemed more focused on wonders. The main units that need moving IMO are swordsmen...
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    Something smells rotten in the state of Denmark: No Denmark fix?

    I agree with mlund - the tech tree is the issue. Swordsmen are too close to pikes and longswords are too close to muskets (also GW infantry are too close to infantry). The way to improve Denmark is through tweaking the tech tree IMO.
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    Should Order have an "influence city-states" tenet?

    I agree that something that represents Comintern would be interesting from a thematic perspective although I think it's a good ideology already, especially post patch - T3s are very good now, and T1s and 2s were already very good. Maybe someone will mod in additional tenets but I don't think...
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    How many city-states?

    I normally increase the number of Civs and sometimes reduce the number of city-states. I like to play tiny maps, 6 civs, 8 CSs, standard speed. It's very easy to exploit CS's to win diplo games or gain huge bonuses so I lower their number relative to Civs. In the game I just completed, Siam was...
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    Something other than 4 city tall with tradition

    I think you can win without tradition on the higher settings but the games feel much much harder and it depends on things like picking up a religion and ideal areas to expand. I used liberty and honor alot in GnK but that approach is definitely much harder now due to less happiness. Also, if...
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    Something other than 4 city tall with tradition

    Maxing out commerce could work as you'd need the 2 happy per lux to absorb the unhappiness and lost trades with rival AI's. It's worth a try at least just to mix things up. I'd suggest changing the map settings to increase the number of luxuries in that case.
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    Something other than 4 city tall with tradition

    @BasedGod The problem is happiness though - it's hardly worth conquering cities early on because you're Civ can't absorb the happiness hit. I have problems keeping 4 cities happy in the medieval age so I usually don't bother capturing many cities until the ideologies become available - this...
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    Something other than 4 city tall with tradition

    Part of the problem is that BNW nerfed wide strategies and early conquest heavily by restricting the amount of happiness that's available early in the game. Tradition has access to 2 happiness social policies and you can't effectively expand beyond 3 cities anyway so you're almost railroaded...
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    Beta Build Update Incoming...

    Some good balance changes here so thanks for this Firaxis - some further balance tweaks I would suggest are: 2 nerfs to tradition 1) free monuments and aqueducts for just the first 3 cities and 2) halve the bonus to city attacks from oligarchy 2 buffs to honor 1) military caste grants +2 happy...
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