I have to agree. CIV 5 brought in few nice concepts (I am very fond of hexes and new combat system), but it is overlay to simplified. Let's hope next one will better.
Irrigation - to get's farming bonuses from Civil service
Road building - obvious, wheel has nothing to do with ancient roads!
High speed city connections to replace railroads (manglev) - adds production + minor science bonus as well.
Barrels - trade bonus. Additional trade route.
Honestly tech...
1. Honor should be renamed to Warfare, or Warrior society.
2. It should have nothing in common with barbarians. It is supposed to represent warrior society. One possible exception should be that German and UU should be moved there somehow (chance to convert barbarian unit).
Opener:
This is...
Rationalism is where it is supposed to be.
Either you take rationalism and in 50 turns you have steam power, or you are in the dust, using muskets to fight rifles. This is how it happen, this is how it should stay.
Add:
Slavery (you capture slaves in wars, you can turn capture citizens and city population to slaves) - slaves work harder on tiles, are terrible as specialists, can cause additional unhappiness and slave rebellions. After certain tech level all slaves are freed (emancipation).
Biological...
1. yes, Yes, YES. At least let's add policy which will lower it. NOT IN TRADITION
2. I have no opinion on that
3. YES. How about some policy (or finisher) which will reduce unhappiness penalty for occupied cities, and reduce resistance period? Finisher is terrible. Also: how about replacing...
Hi,
Recently I started using Commerce as a dumping place for excessive SPs before Rationalism.
As far as I can see adopting Mercantilism gives you obvious edge:
- helps you with science penalty (every city will have marketplace, most will have banks, those points will be multipled by...
GS - I use them for academies (grassland, away from freshwater) as long as I have't made to modern era - then BULB
GE - if I get one from liberty - hurry wonder I need. I try to get one manufactory for capital, rest I bourn for wonders\NC
GM - try not to generate those befofre you get slots...
Hi,
Is there a reason to build roads to CS?
I haven't noticed any trading bonus....
Supposedly CS will want me to build road to them - I build it, I get influence bonus for completing quest, shall I remove road afterwards (to save upkeep money)?
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