Recent content by Wrecker014

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    Caveman 2 Cosmos (ideas/discussions thread)

    I've noted in the most recent SVN release that, in the Civilopedia, if one is to hover over select sub combat types for units, a message appears that such a type is "Not Available to Units without the C2C Combat Mod - Arms and Equipment Game Option being active." Does such an option exist, or is...
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    C2C - Tips and Tricks

    So far, out of my experience in numerous started-up games, the best strategy generally involves working towards the hunting techs first. With those, you are able to greatly enhance your research speed through the usage of the myth "buildings" subdued animals provide. I also find it key to do a...
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    Questions Regarding Speed

    What of in regards to using C2C_World in a custom game? Any suggestions? My issue has been usually grinding to a halt in the medieval era while on eternity speed and I've been really wanting to experience the more modern eras for a while now. I suppose that when I look at the scenario it's not...
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    Questions Regarding Speed

    I've made the error multiple times of always choosing to play on the slowest speed under the belief that this is the way it was 'meant to be played', per se. What I'm asking is if there's an optimal speed considered around which the game was intended to be played given all of the content C2C has...
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    Unit Naming Precedence

    Actually in my own modding I figured it out. All units have a specific class they belong to in the first place above all else, the same behaviour from the vanilla game. So that's the one it applies to, nothing else.
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    Desire for Advanced Unit Naming

    I searched around to figure out the instructions and I think I have a pretty good handle on it. Could always throw in the information as a comment at the top of the BUG Unit Naming.ini files, or actually create the help file BUG searches for if you click that button on the Unit Naming tab...
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    Desire for Advanced Unit Naming

    I'm not suggesting mine would be the end all be all. I'm suggesting just filling out the file with the era-unit pairs so that people could alter the specific names of they so wish. Otherwise they could be just left at DEFAULT. EDIT: Well it'll be filled out for me personally anyway, I'm just...
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    Desire for Advanced Unit Naming

    Since this is what I'm currently working on with regards to C2C for my own personal enjoyment I decided if I should ask if anyone else likes the capability. Is anyone interested in having the ability to have units be automatically numbered and named based on the criteria you submit for them...
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    Multiple Bugs/Observations

    I'm aware, hence my sharing of it, though of course I didn't know the underlying reasoning. I only brought it up because I found it a bit frustrating in my own searching for units for the purpose of creating the Adv Unit Naming.ini. I understand that too, hah. I had to Google a bit to figure...
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    Multiple Bugs/Observations

    I have presently been combing through both all the unit Civilopedia entries and the UnitInfo XML files and have found a number of things that I thought might want to be brought to attention. 1. The amount of different XML files for different special units, as well as scattered cultural folders...
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    Unit Naming Precedence

    I am currently attempting to utilize the unit naming feature of the BUG mod within Caveman2Cosmos, and I'm wondering if there's a particular precedence when it comes to naming, as many, many units in Caveman2Cosmos belong to multiple groups. EDIT: Seems to go for whatever group comes first.
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    Unit Naming

    The BUG mod includes the neat functionality of regular expressions for the naming of units, and I'm wondering if anyone has any interesting naming conventions that they use, if at all. For me, I've been playing around trying to find a good balance of naming mounted units ^cv^ ^cnt[o][cav]^...
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    Fire System

    Oh no please, heh, I don't have the familiarity with such languages and locations within to be able to put forth a detailed idea. Personally, what I had considered was simply having fire give a direct, quite small, but accumulating effect to production, and maybe a small gold hit, as an...
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    Fire System

    I see. Seems like that system could do with a bit of an overhaul.
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    Fire System

    I've been a bit confused as to the workings of the way fires are handled. Early in the game, when the fire property is low to medium, the fire events happen pretty normally. However, as the game progresses, even with the fire properties skyrocketing, the fire events lessen and stop altogether...
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