I've figured out what's been causing it. Because Civ 5 doesn't support more than 12 players in a multiplayer session, it was bugging out with the additional AI in the game. So, what I did was edit the xml in the expansion folder that, and changed the default setting from 12 to 22 for the civs...
Hey Nord,
Got a problem with the multiplayer aspect. While this version works fine for multiplayer, the Gods & Kings edition you have doesn't work so well.
Basically, no matter what I do, starting The World Extended (Gods & Kings) multiplayer it puts the AI into the same team, team 22 to be...
Regarding my OOS error post on page 27 in multiplayer, which happens roughly every 7 turns at the start of the game, is it possible its got something to do with the HUGE save file size of the game?
In original civ, saving a game in multiplayer at the start is less than a few kb's of data...
RoM is completely unplayable for myself and my mate in multiplayer. I have tried everything in terms of reducing map size, reduce amount of civs, disabling some of the RoM sub-mods, it doesn't matter... Still get a OOS error popping up every 4-6 turns in. I have noticed it says, "Out of Sync...
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