Recent content by yerbinho

  1. yerbinho

    Cultural Diversity

    Hi! please , someone knows what is the latest version of this mod ,that includes only resources (ex: northern-iron, bantu-cows, southern-wine) as starting bonuses??? And in this case, someone can post that version here??; i have this versión: JFDLC (07) - JFD's Cultural Diversity (Core) (v 16)...
  2. yerbinho

    TopHatPaladin's Civilizations

    Oh, ok! and thanks for quick reply!
  3. yerbinho

    TopHatPaladin's Civilizations

    Congratulations and thanks for the Omagua! UA looks very simple, but combined with their two uniques (specially the Stolica) makes for a really fun game, stealing resources from your "foes", weakening his starting position, and making yours much more stronger...a very solid civ! I want to make...
  4. yerbinho

    JFD and Janboruta's Civilisations

    Yes ,in fact after i read your message, and for being totally sure, i try again several times (about ten) with plantation resources in the first and 2nd ring of tiles around the city (sometimes in both) and don't works. After that, i try starting in classical era (and i try another ten times)...
  5. yerbinho

    JFD and Janboruta's Civilisations

    Today i start some games as Belgium (leopold II) and at least, the first part of the UA is not working. When you found a city no plantation resource are improved. When this happen to me i think : "well, maybe cause i dont have calendar reseached, the UA can´t do his job" so i start in classical...
  6. yerbinho

    RawSasquatch/Kramer's New Civilizations

    I played several games as Katanga, and its veeery nice civ,i like much the planton UU!, however, i find some things (i think) not working properly: -You get a mining contract with each mine on resource ,but you don´t get more gold on your trade routes for each one ,nor AI gets more gold on his...
  7. yerbinho

    RawSasquatch/Kramer's New Civilizations

    Thanks for the release of biafra civ!:worship: i was long time expecting this!. Katanga looks very interesting too...
  8. yerbinho

    Jarcast's civilizations

    Thanks for the Kalbid update! -I find more balanced 0´5 per resource, but i have a question about this part of the UA: when you found another city, ¿the great person points goes to that city, or goes to the capital? 10 turns after i settle my 2nd city, no great person counters appears on that...
  9. yerbinho

    Jarcast's civilizations

    Playing the Kalbids; only this mod and E&D: - when you finish tradition, you get a regular aqueduct instead a Qanat AND you can build the Qanat after that. - Maybe GP appears very often, i get 2 GE, 1 GM and 1 GW in less than 100 turns (standard speed). I like much the art, sinergy between the...
  10. yerbinho

    Great Admiral Aquaculture 2

    Hi again, and thanks for keep working on this and for the last update! Now I'm testing it just with this mod and IGE: -Random spawning Works OK. -Biology requeriment is ok IF you get the additional yields (+1 food,+2 gold) on the improvement; in the first moment, when you "plant" the Great...
  11. yerbinho

    RawSasquatch/Kramer's New Civilizations

    Hi! any news about Biafra civ? or Boer update?
  12. yerbinho

    Great Admiral Aquaculture 2

    Oh sorry... sadly, my modding level it's very low ...but the vanilla version works well; you get the happiness and the resource (if you get oil on renaissance, when you reach biology it appears on place) and i insist, is not only an addition, but an improvement (at least if you don't play vox...
  13. yerbinho

    Great Admiral Aquaculture 2

    Yes, i have the vanilla version, but when i can't enable this version on the MODS screen ,i download both versions to look into the folders, and both have the same dependance with CP.
  14. yerbinho

    Great Admiral Aquaculture 2

    Great mod! i'm a big fan of the first version and this is a nice improvement, but 2 copies of each resource, could make the aquaculture slightly OP compared with other GP improvements ( sea improvements get great boosts from lighthouses and seaports ,+4 hapiness ,+ gold or more hapiness in...
  15. yerbinho

    TopHatPaladin's Civilizations

    THP, thanks for continue making great quality mods for civ v! ,i enjoy greatly playing the Aleuts, but i find the healing ability of the Iqyax very, very, very situational; why not something like "+1 food on sea resources stacked with Iquiax" , or "can construct workboats in x turns".... anyway...
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