Recent content by Zanzi

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    Bug Reports and Technical Issues

    Also, Tibet has a special unit which can enter rival territory without declaring war. To declare war to an independent civilization, you have to either use world builder or try to move another unit into their territory. This feels a bit tedious (I try to use an archer to walk into a mountain...
  2. Z

    Bug Reports and Technical Issues

    Tibet, Regent, Epic speed: I have 3 cities however the UHV of 5 cities has been triggered. V1.17.0 Save attached is 1 turn before this, I placed both horses next to Delhi on turn 14 and captured it on turn 15.
  3. Z

    Bug Reports and Technical Issues

    I have that as well, also in previous versions. Not 100% of the time though. It's always a gamble :p
  4. Z

    Bug Reports and Technical Issues

    I recently successfully completed france 600 AD in 1.17. Did you wait until 10 turns after their spwan? +1 if you want to avoid them spawning additional armies. Scaleable by game speed. My strategy was conquer Dublin, England + vassal, Spain + vassal, Italy + vassal EDIT: I see you state its...
  5. Z

    Bug Reports and Technical Issues

    Question: sometimes it's impossible to raze a city. However, I do not always understand why. For example, there is a native city in NA which I want to raze with my french conquerors. After defeating the last defending unit, I only get the options to take over. I would appreciate it if someone...
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    Caveman 2 Cosmos (ideas/discussions thread)

    Hi, I'm new to this mod. I think it's awesome :) Two questions I couldn't find an answer to: The research beakers sometimes show '+x TD/WFL' (x being a number). What does it mean? When adding the 'story' of an animal to my capital in the Prehistoric Era, it should give +1 beaker. However, the...
  7. Z

    ynitsed tsefinam

    It's actually a very good strategy. I managed to win this way in 1900. I posted it in the thread below https://forums.civfanatics.com/threads/doc-1-16-america-uhv-strategy.657060/
  8. Z

    Suggestions and Requests

    Suggestion: remove the keybind to retire from the game (ALT+Q). I assume this is only useful in multiplayer, which is not an option in this mod. It can be pressed by accident which is a pain in the arm. If anyone want to 'retire' from the game, I guess you just quit to main menu or desktop.
  9. Z

    Dawn of Civilization General Discussion

    In case you are way ahead (tech-wise) on any other civilization, I was wondering what your strategies are on selling tech for gold (to keep science at 100%). I currently have a rule that I sell my cheapest tech when another civ has 100 gold available. But I was wondering it might be better to...
  10. Z

    Dawn of Civilization General Discussion

    In certain situations I am unable to raze a city. Is this also an effect of this birth protection? After capturing certain cities, the only option is to keep the city.
  11. Z

    Bug Reports and Technical Issues

    One of the hints when loading is (probably not the exact sentence): "When attempting to stop the growth of a newborn civ, some of your units will flip to their side." This would technically not be true anymore I think, since your units do no longer flip. Instead, they get additional armies...
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    Dawn of Civilization General Discussion

    @Leoreth I like how you have personalized the spawning-of-a-new-civ-warning-messages in 1.16.7. Awesome!
  13. Z

    Dawn of Civilization General Discussion

    I think it's amount of civ's alive. Not sure specific for this mod, but I have seen cases in the main game where people try to keep many enemies alive with 1 horsehockey city to push up the domination limit in order to win another victory. EDIT: The horsehockey seems to be an autocorrect in this...
  14. Z

    Suggestions and Requests

    I see you have implemented this in 1.16.7, thnx! "You have resumed diplomatic contact with X."
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    Dawn of Civilization General Discussion

    I noticed I could not buid a city in a civs flipzone just before or after their spawn. Can anyone elaborate on the exact rules about citybuilding in another civs core/flipzone? In this example, building Kiev around 860 AD as Babylonia
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