Hello all!
First time testing this mod. I usally like to play on slow game speeds (Epic and Marathon). Tried this mod with marathon speed today, and saw what I thought was a little bit strange things.
Is it meant for the granary to take 110 turns when an settler is made in 40 turns and a...
I also had problem with savegame broken from Patch G to H. Although I have one thinged changed from regular AND (Germany has FW109 as UU, as I dont understand why this is not standard).
Is this an issue or fueature? A spearman attacked one of my chariots which was standing on a forested hill outside my city. The chariot survived, next turn my archer and spearman who was in the city switched place with my Chariot.
I to have this exact "problem". Even after a load of a previous turn it starts blinking again.
Edit: The promotion for "Desert traverse" (don't know exact name for it) for my Explorer did not work. It still got damage from the Desert terrain.
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