- Joined
- Mar 31, 2008
- Messages
- 14,926
I have it too.
Also why did we take a step backwards? I'm referring to this, Why do cottages, workshops, Watermills, and trade posts have to "Remove" forests. Workshop and watermills never did before. And here I thought that from the discussions that forest was being actively sought after to preserve instead of remove. Are we back to Forest chop "rushing" again?
Is it because Orchards plant forests?
JosEPh
Forests need to be preserved, namely for the fact that without them, the AI does very poorly (at least in my experiences). IMO, the only improvements which should remove forests are Industry, Windmills, Farms, Plantations, Waste Refinement, and Soylent Green; if improvements destroy forests like they did in vanilla civ, it would make RoM difficult to play since chopping requires iron working.
I don't find it an issue. Since there's now a "Burn Forest" option available at the start for workers, taking down forests is much easier. Meanwhile, forest regrowth has been completely redone so unworked tiles can be "overgrown". Problem right now is that apparently, the forests can overgrow work boat improvements (I haven't ran into that problem yet).