Recent content by ztrapon

  1. ztrapon

    K-Mod: Far Beyond the Sword

    When opening the scoreboard (with the graphs), would it be possible to modify the Wealthiest civ gauge - from current gold amount, to something like gold per turn? It always bugged me that the graph displays the pool of gold, meaning it's pretty useless, and also spikes up and down depending on...
  2. ztrapon

    [BTS] Changing unit skin?

    Sorry for not responding but I managed to get it to work, except redid more or less the entire the thing from scratch again.
  3. ztrapon

    [BTS] Changing unit skin?

    Awesome, thanks a lot. I got the unit itself to work just fine now (can place them in World Builder, animates properly and stats correct), except when I click the button to train a Longship (not Longboat :mischief:) the game crashes. No error message, just freezes and immediately closes. Any ideas?
  4. ztrapon

    [BTS] Changing unit skin?

    I think I found them, checked CustomAssets, BTS and Vanilla - but for some reason most nif-files for common units were located in the Warlords Art/Units-folder. :crazyeye:
  5. ztrapon

    [BTS] Changing unit skin?

    Where do I find the nif-files? They're not in my Art folders, most of those are empty (including hidden files). Or do I just point to a nif/kfm file within my new folder regardless?
  6. ztrapon

    [BTS] Changing unit skin?

    I'm creating a new unit: Longboat for the Vikings. It's a Trireme with 2 cargo space. I've copied and modified XMLs (Trireme for UnitInfos, Galley for ArtDefines_Unit). My unit shows up just fine in-game and Civilopedia. The problem: I have a .dds image that is a slightly altered Galley. I...
  7. ztrapon

    [BTS] ANNOUNCEMENT: "Fall of the Inca II" - Hall of Fame Challenge Series XIX

    Never came around to trying the previous installments, but this time around I definitely will. Very cool initiative, thanks for hosting! :grouphug:
  8. ztrapon

    Civ 6 too easy?

    Although, square tiles (8 neighboring tiles instead of 6) and unit stacking (more detailed control), arguably makes the game more tactical than 1UPT/hex. Anyway, there aren't any tactics to speak of, as long as the AI behaves like a box of nails -- first things first... I'm not really bothered...
  9. ztrapon

    Sudden Population Vanish

    No idea but you could maybe try some of the responses in this thread.
  10. ztrapon

    How do you play civ? Cheats, mods, scenarios, maps

    pangea, archipelago, custom continents, lakes, inland sea epic 11 civs/standard 14 civs/large 18 civs/huge emperor/immortal random civ no tech trade, no vassals, choose religions, city flipping after conquest
  11. ztrapon

    How often do you attain "x" type of victory?

    Yeah mostly, BTS for multiplayer games though. What's wrong with mounted warfare you mean?
  12. ztrapon

    What am I missing?

    There's no mutual exclusivity - or inclusivity either as far as I'm concerned. Consider these things that are in one game, but not the other: 1UPT -- Unlimited units per tile Hexagonal tiles -- Square tiles Faith, Tourism -- Espionage Global Happiness -- Happiness per city Limited resources --...
  13. ztrapon

    What is each era's most useful tech?

    Pottery/BW, Construction/Currency, Engineering, Rifling/Astronomy, Assembly Line. Non-military wise: Pottery, Currency, Civil Service, Corporation/Astronomy, Industrial depends: Steam Power if you have lots of rivers, Communism if you have Permanent Alliances, otherwise Physics default.
  14. ztrapon

    How often do you attain "x" type of victory?

    Domination/Conquest 80% Space/Cultural 20% Time/Diplo 0% Declare war Ancient <10% occassional worker steal Classical >99% elephants, swordsman, cats Medieval ~30% think def units are superior this era, but usually in war anyway Renaissaince >99% riflemen, cannon, frigate Industrial >99%...
  15. ztrapon

    Sudden Population Vanish

    What? Civ 4 may be a little complicated, but literally every mechanic in the entire game is available in plain sight, and modifiable. If you hover over the Happiness or Health gauges (on the right side of Production and Growth bars) in the city-view, you can see what is causing what.
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