How often do you attain "x" type of victory?

InovA

Immortal
Joined
Jan 8, 2016
Messages
117
Give an overall spread!

For me: (roughly)
Time: 0%
Dom/Conq: 79%
Space Race: 12%
Culture: 6%
Diplomacy: 3%

Also how often do you declare war - per era? (Not including worker steals)
For me:
Ancient: 5%
Classical: 20%
Medieval: 10 - 15%
Renaissance: 95%
Industrial: 95%
Modern: 20%
Future: n/a

And when I go for Space Race or Culture it's because I'm too lazy to finish the Dom/Conq win. I've definitely turned into a total warmonger since my days of playing Prince and below!

It's gotten so bad that while trying to make the move up to Deity I decided I should try and secure each win type for Immortal to refresh myself on moves you need to take to win by Culture or Space. When I started I felt so lethargic about the games that I quit them. Civ is only fun to me now if I'm aiming for eventual wars. Even if I warred in Medieval or Renaissance eras and then tried to stay peaceful with my ~25+ cities, I'd be just playing the same way as above - where it's like I'm just too lazy to go for Dom/Conq when I have a serious lead.

Plus I love the Industrial era wars more than anything in the game, so there's no reason for em to want to stop warring then! The drafting, whipping, and sometimes purchasing (0% tech until I hit very high :gold:, then Golden Age/Spiritual for Universal Suffrage, then back to Police State) of Infantry/Marines and Tanks into a dozen Transports guarded by Destroyers/Battleships to take a whole continent within a few dozen turns is so much fun. The Airships/Fighters/Bombers are fun to add in, too!
 
Plus I love the Industrial era wars more than anything in the game, so there's no reason for em to want to stop warring then! The drafting, whipping, and sometimes purchasing (0% tech until I hit very high :gold:, then Golden Age/Spiritual for Universal Suffrage, then back to Police State) of Infantry/Marines and Tanks into a dozen Transports guarded by Destroyers/Battleships to take a whole continent within a few dozen turns is so much fun. The Airships/Fighters/Bombers are fun to add in, too!

I didn't realize Infantry, Marines, Tanks, Destroyers and Battleships were Industrial era units. I always mentally put Muskets-Cuirasses as the Renaissance units and Cannons/Grens/Cavs/Rifles as the Industrial units, I guess. Aircraft are Modern though.

EDIT: Actually answering the question:
75 % Domination
5 % Culture
20 % Space Race

If you're in a position to win Space Race you're usually in a position to conquer the world, and I don't pass up on the earlier win date.
 
Steel is an industrial era tech for some reason while rifling is a renaissance era tech. Rifling is a lot harder to get than steel though so it's kind of weird.

But I probably win 33% space race games, 66% domination. I never win early enough to win conquest, even capitulating every civ puts me over the domination limit when I win. I have never won a diplomatic victory and I've done culture maybe twice just to see what it was but it's quite a boring win condition. Space is almost always a conscious choice where I just don't feel like moving a bunch of stacks and am having fun building things in cities. Only occasionally do I go space cus I won't have time to win domination before someone else wins a culture victory or space race.

As far as war, probably 25% ancient/classical for warrior/axe/sword/chariot rushes, I almost never dow in medieval or renaissance, sometimes I'll do a curisser rush pre rifles, but usually I have rifles and cavalry and am already a tech or two past that in industrial era. And then industrial and modern is like 80%.
 
Domination/Conquest 80%
Space/Cultural 20%
Time/Diplo 0%

Declare war
Ancient <10% occassional worker steal
Classical >99% elephants, swordsman, cats
Medieval ~30% think def units are superior this era, but usually in war anyway
Renaissaince >99% riflemen, cannon, frigate
Industrial >99% infantry, tank
Modern/Future 100% nukes
 
I have played through about half a dozen games on Noble (and nothing else yet) and never won a single game. Usually I tried going for science (as I don't really understand diplomatic victories in IV and don't like war), but tend to be beaten by AIs winning a cultural victory.

Declaring war is something I have never done in any game of civilization (50 hours on IV and 550 on V), not even to steal workers. It just doesn't fit with how I like to play the games. :P
 
Domination/Conquest 80%
Space/Cultural 20%
Time/Diplo 0%

Declare war
Ancient <10% occassional worker steal
Classical >99% elephants, swordsman, cats
Medieval ~30% think def units are superior this era, but usually in war anyway
Renaissaince >99% riflemen, cannon, frigate
Industrial >99% infantry, tank
Modern/Future 100% nukes

So I'm in the middle of Lains LP of the K-Mod. If I remember right, you use this mod as well and if I understand it correctly, you're pretty much never using mounted warfare? So is Lain correct when he says that mounted combat is not ideal in most cases for this mod? Have also seen Fippy pull off a Cuir/Cav domination in the S&T section thats why I'm wondering.

BTT: most of the victories I've had in my career were culture and domination. I would have gotten conquest more often than domination, but it took me about 5 years (started playing with Warlords) to figure out that capitulated enemies count towards conquest and I didn't actually have to kill them :crazyeye:
 
I'm a spaceman. so :
95% space wins
3% cultural wins
2% diplomatic wins
Close to zero are conquest and domination wins.
 
I'm a madman:
95% conquest
4% domination
1% diplo
Never won culture/space/time in BtS.
 
So I'm in the middle of Lains LP of the K-Mod. If I remember right, you use this mod as well and if I understand it correctly, you're pretty much never using mounted warfare? So is Lain correct when he says that mounted combat is not ideal in most cases for this mod? Have also seen Fippy pull off a Cuir/Cav domination in the S&T section thats why I'm wondering.
Yeah mostly, BTS for multiplayer games though. What's wrong with mounted warfare you mean?
 
I usually go space because it requires the least micro. I could try culture, but the last push always scares me if I don't have the perfect diplo situation.
 
Almost always Domination/Conquest/diplomacy by force. 95%; 5% everything else.

Don't really declare in ancient w/o counting worker steals or possibly war chariots/inca rushes. Lots of HA rushes or catapult rushes that evolve into knight and then cuir rushes or treb and then cannon rushes. If I have great land for research I'll usually leave the AI alone until I get cuirs from lib.
 
80% space race
20% domination
ancient 0%
classical 80%
medieval 20%
renaissance 80%
industrial 20%
That Renaissance is all redcoat/rifle rushes. I am kind of an unusual player, aren't I?
 
I have played through about half a dozen games on Noble (and nothing else yet) and never won a single game. Usually I tried going for science (as I don't really understand diplomatic victories in IV and don't like war), but tend to be beaten by AIs winning a cultural victory.
That is actually a lot like the way I used to play
 
Almost always domination, with the occasional diplomation (diplomatic win when domination is going to happen later.)
 
Time: 0%
Diplo: 75%
Conq (when diplo fails!): 20%
Culture: 4%
Space :1%

I'm generally pretty bad at handling economy, so my only way of winning is to make everyone else's economy worse.

Ancient: 0% (At least not on a meaningful difficulty)
Classical: 25% (Almost always a breakout from a bad spot, though sometimes having a luxury in capital makes it tempting. Elephants make it more likely)
Medieval: 5% (Exclusively Machinery Bulb)
Renaissance: 99% (Pretty much if I don't declare war here, something went wrong)
Industrial: 95% (usually trying to finish the game or destroy any rivals)
Modern: 10%
 
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