Recent content by zyx

  1. Z

    1.2.2 Cannot cross Ocean-tiles- Shipbuilding tech missing so no bug

    Title says it all. Additional info: didn't build any units except scout.All other landunits were transitioned from antiquity age.
  2. Z

    Dear Devs! Make civilization more sophisticated again, please.

    I am aware of the fact, that civilization VII will not change fundamentally anymore. I don't want to rant about civilization VII either. So I list what I miss from the other iterations, which were more sophisticated as far as I am concerned: The tech-tree in civ I was amazing and has been...
  3. Z

    Could you please fix this menu

    You can hardly see the names of the civs Greece and Khmer. Thank you.
  4. Z

    Anyone else having units move on the next turn after a ranged attack, as if attack had been a moving command

    Range attack units move onto the tile I had issued an attack command by right-clicking with the mouse the previous turn, which is annoying as I just want the unit to attack not to move. Any help/idea? Do I have to press the ranged attack icon? Thanks.
  5. Z

    [LP] Civilization VI is set to Standard rules only, no DLC available

    Anyone else having that problem? Cannot choose any expension nor new leaders. Have all civ vi DLCs.
  6. Z

    Quick Questions and Answers

    Two questions: how does religious spread via trade routes work - because it shows only 0.5 if I send trade rout from a converted to another converted city? Does the ice melt - at what stage of climate change does the ice melt ( so that you could sail where there used to be ice?
  7. Z

    June 2020 Update - Patch Notes Discussion

    If at least this would provide a place for a national-park.
  8. Z

    Quick Questions and Answers

    Yes I meant Great Admirals. And my "problem" is: GA spawns on a harbor/port with no oportunity to "beam" to another port/harbor/city. Because there are still small sea-zones in which it is not "necessary" to have ships in the first place - but the additional traderoute is wanted and the...
  9. Z

    Quick Questions and Answers

    Couldn't one move a Great General from a port? It seems on can move it only from a citycenter to another citycenter or port, which is insufficient, if citycenter and port are not adjacent and the port is part of a small sea-zone. Where to post this: bug or suggestion?
  10. Z

    [Vanilla] 1.0.0.341 Social Policy Card Slots

    Started playing in November again, after the "September"-patch. It is nice to be reminded to change the social policy cards, but it is a nuisance to have to change them although you want to just confirm them. If you could confirm them without any change that would be great.
  11. Z

    [R&F] No Coal!?

    maybe a city was founded on a coal resource? check whether you could trade for coal.
  12. Z

    I can't seem to move my artifacts from one museum to another.

    To move artifacts the museums involved must not have any free slots, if I remember correctly. So you need three artifacts - six for British museums - each. Do you have a mod installed? This could mess up your mouse functions.
  13. Z

    How to use "Naturalist"

    Sending a lot of envoys to a CS to expand the borders and conquering it afterwards. This way the tiles belong to one city. Really bad you can swap tiles only in the second and third ring - tiles that can be worked, while lategame you could place NP beside your city's worked tiles, as the...
  14. Z

    Cultural Border Expansion

    I started a later era game and what surprised me was: when I founded a city in an even later era the borders spread wider than my capitals border, which despite having a theater district, stayed the tiniest city tile-wise. Cities founded in the information era had borders beyond their third...
  15. Z

    Colonial Taxes?

    As it says triangle, I'd assume CH, harbor and the citycenter! So ideally: citycenter on a river on the coast, CH on the other side of the river and harbor "in between" with a lot of sea resources adjacent.
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