Changes the strength of start biases for civilizations and leaders with the intention of giving more consistent historic spawns.
Civilizations generally have stronger biases than leaders.
Does not currently affect starting a game in the Modern Age.
This mod increases Civs' start biases based on the historic geography of their society, making it more consistent that you spawn in an area similar to their base of power in history.
Leaders' effects on start bias is generally lowered, with the exception of leaders who benefit greatly from specific terrain, for example:
Xerxes' desert bias is lowered from 10 -> 5*, but Hatshepsut's navigable river bias is unchanged from 20 -> 20.
Pachacuti's mountain bias is unchanged from 20 -> 20, but in order make Inca and its terrace farms more viable, he has an additional 15 bias to hills.
*However, Persia's desert bias is increased from 5 -> 10.
Installation:
Extract to your
Compatibility:
Compatible with any mod that does not make other changes to the start biases of Leaders or Civilizations.
Civilizations generally have stronger biases than leaders.
Does not currently affect starting a game in the Modern Age.
This mod increases Civs' start biases based on the historic geography of their society, making it more consistent that you spawn in an area similar to their base of power in history.
Leaders' effects on start bias is generally lowered, with the exception of leaders who benefit greatly from specific terrain, for example:
Xerxes' desert bias is lowered from 10 -> 5*, but Hatshepsut's navigable river bias is unchanged from 20 -> 20.
Pachacuti's mountain bias is unchanged from 20 -> 20, but in order make Inca and its terrace farms more viable, he has an additional 15 bias to hills.
*However, Persia's desert bias is increased from 5 -> 10.
Installation:
Extract to your
{user}\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods
folder.Compatibility:
Compatible with any mod that does not make other changes to the start biases of Leaders or Civilizations.