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Agenda Tweaks 1.2

This update marks the first attempt at changing the modifiers that result from agendas. It halves all the initial modifier values that result from agendas. I've found that this makes diplomacy more enjoyable when combined with the turn requirement changes.

My next changes will be geared towards possibly replacing some of the agendas I consider "anti-fun", such as Barbarossa's agenda that basically tries to force you to ignore an aspect of the game to have good relations with him.

Feedback is always welcome! Hope you enjoy this new version.
Based on feedback, the following changes have been made:
  • The value for the "10 turns met" requirement has been reduced to 30 from 50.
  • The value for the "30 turns met" requirement has been from 30 to 50.
  • Jadwiga's agenda has been changed to use the "10 turns met" requirement instead of the "30 turns met" one, bringing her agenda in line with the other leader agendas.
Since Firaxis had set Jadwiga's agenda to be "30 turns met", I think that might have been the requirement that they intended to use for most of the leader agendas initially. It might be that, though it could also be hat they expected the leader agendas wouldn't escalate so quickly.

I'm working towards a larger update, unfortunately it seems like most leader agendas aren't easily tweaked, so instead I have to find alternatives in the random agendas and recreate the leader agendas using those. My initial trials worked but at the cost of the custom leader agenda animations, I think those are worth trying to fit in to the update.

Hope you're enjoying the mod!
The Enthusiastic Disciple agenda has a requirement called "REQUIRES_RELIGION_NOT_RECEIVED" which by default was triggered by the player having not spread their religion 10 turns after founding it. This update changes the 10 turn requirement to 30. The value can be changed in the "newExclusiveAgendas.sql" file.

Along with the mod changing the "REQUIRES_MET_10_TURNS_AGO" to 50, this should now lead to the following behavior:
  • If the player founds a religion a couple of turns after meeting Mvemba, the agenda shouldn't activate until the 50 turns have passed even if the founding delay was met
  • If the player meets Mvemba and founds a religion 50 turns after they met him, he should now wait 30 turns before activating the agenda
  • If the player founded a religion and met Mvemba 30 turns after that, he should wait 50 turns before activating the agenda
I have to do some more testing to confirm these scenarios but I think that paints an accurate picture.

So the maximum amount of time for the agenda to take effect would be 80 turns, and the minimum would be 50. I think further tweaking is needed, but those numbers seem decent at first glance. There's a danger that agendas might take too long to trigger, but I think as long as players know which values to tweak they can set their own pace. Currently the value for the "REQUIRES_MET_10_TURNS_AGO" is in the XML file, while the value for Enthusiastic Disciple is in the SQL file.

The next update should be coming tomorrow or the day after, I'm hoping to modify more agendas and start making them more enjoyable to deal with! Happy New Year!
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