No need for nifscripts to import into blender. You can just get nifskope and export it as an obj file.
This can be done for any civ4 model – leaders, units, buildings, tile improvements, etc. It only exports there meshes and the UV data (texture placement). It does not export the skeleton. So you would have to rig that once you get to blender.
REQUIRED TOOLS
1. NIFSKOPE
http://sourceforge.net/projects/nift...s.exe/download
2. PYTHON 2.6.2 (32 BIT WINDOWS)
http://python.org/ftp/python/2.6.2/python-2.6.2.msi
3. BLENDER 2.49a ( FOR 32-BIT WIN)
http://download.blender.org/release/...ix-windows.exe
This can be done for any civ4 model – leaders, units, buildings, tile improvements, etc. It only exports there meshes and the UV data (texture placement). It does not export the skeleton. So you would have to rig that once you get to blender.
REQUIRED TOOLS
1. NIFSKOPE
http://sourceforge.net/projects/nift...s.exe/download
2. PYTHON 2.6.2 (32 BIT WINDOWS)
http://python.org/ftp/python/2.6.2/python-2.6.2.msi
3. BLENDER 2.49a ( FOR 32-BIT WIN)
http://download.blender.org/release/...ix-windows.exe