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[BtS v3.19] Great Generals from Barbarian Combat 2016-10-05

[BtS v3.19] Great Generals from Barbarian Combat

  1. draco963
    Originally written by TheLopez, modified by Thomas SG & draco963 to bring it up-to-date for BtS v3.19.

    Quoted from TheLopez:

    "Since the introduction of Civ4 one of the things that has always baffled me is the intentional nerfing of Barbarians. Well this tradition was continued through the Warlords expansion by not allowing barbarians to have great generals and not allowing non-barbarian players to generate great generals through combat against barbarians. This mod changes those mechanics while providing the configurable options allowing players to switch the functionality back to its original behavior.

    Installation Instructions:

    1) Unzip this into the "BtS_install_folder\Mods\" folder.
    2) Open the CivilizationIV.ini configuration file
    3) Change the Mod line to read: Mod = Mods\Great Generals From Barbarian Combat Mod
    4) Load the game.
    5) Then play as normal.


    -----Game Play-----

    - Allows players to specify if great generals should be spawned as a result of victorious combat against barbarians.

    - Allows players to specify if great generals should be spawned as a result of victorious combat against animals.

    - Allows players to specify if barbarians should be allowed to spawn great generals.


    -----Notes to Modmakers-----

    If you want to use the Great Generals From Barbarian Combat Mod in your mod I have tried to make things as easy as possible for you.

    In the SDK files I have added Great Generals From Barbarian Combat Start and Great Generals From Barbarian Combat End in all of the places that I have made changes to the original files.

    As part of the changes to the SDK files I have also included several new methods and exposed them to python they are:
    bool isGreatGeneralFromBarbarianCombat() const;
    void setGreatGeneralFromBarbarianCombat(bool newValue);
    void toggleGreatGeneralFromBarbarianCombat();
    bool isBarbarianGreatGenerals() const;
    void setBarbarianGreatGenerals(bool newValue);
    void toggleBarbarianGreatGenerals();


    -----===Credits & Thanks===-----
    - Exavier
    Composite Mod - readme.txt format

    - Caspi
    For providing the idea for this mod"

    -----Version Information-----

    -----v1.1------
    - Updated by draco963 to be compatible with Beyond the Sword v3.19 patch.


    -----v1.0------
    - Updated by Thomas SG to be compatible with Beyond the Sword v3.17 patch.


    -----v0.3w------
    - Updated to be compatible with Warlords v2.0.8.0 patch.


    -----v0.2w------
    - Added the configurable option allowing players to specify if great generals should be spawned as a result of victorious combat against animals. Requested by alpha wolf 64.


    -----v0.1w------
    - Great Generals From Barbarian Combat Mod infrastructure

    - Added the configurable option allowing players to specify if great generals should be spawned as a result of victorious combat against barbarians.

    - Added the configurable option allowing players to specify if barbarians should be allowed to spawn great generals.