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Civ 7 Improvements Patch 1.09

Reviews 3.00 star(s) 4 reviews

I like the changes you made to building adjacencies but the way you raised the cost of techs/civics isn't balanced. I get your reasoning is that you need to raise costs because the adjacency changes you made are too strong, but you actually removed the mountain adjacency from monuments which means that it's much harder to get culture generation in antiquity than it is in the base game, which means that every civic takes 20 turns to research and by the time I finish out the era I still haven't researched code of laws
Pretty good but transitioning to the modern age crashes with a "Content configuration validation failed" error after selecting my civ and dumps me back to the main menu. Disabling this mod stops the crash.
Xaviarlol
Xaviarlol
Sorry about that, I'll post a fix. The way that Civ 7 mods work is very strange with age transitions.
Great mod idea, but as the previous comment stated, unable to spec attribute points + an infinite turn pending around turn 50 in antiquity.
Xaviarlol
Xaviarlol
Thanks for letting me know, this issue is now fixed.
It's a good mod, I've been having fun with it. I don't think the issue you fixed in the last update was actually fixed, this mod is making it impossible to slot in leader attribute points + causing an infinite turn pending glitch. Idk how else to tell you outside of leaving a review because I'm very new to the site
Xaviarlol
Xaviarlol
Thanks for letting me know, this issue is now fixed.
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