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Civ 7 Improvements Patch 1.09

Fixed crash when loading in to Modern Era. This will fix existing saves.
- Definitely fixed the attributes bug
Fixed a few bugs that may have been causing issues with attributes and turns freezing.
- Fixed a breaking bug that stopped the mod from loading correctly
===Version 1.04===
  • Updated Building adjacency bonuses for the exploration age
  • Penalty for going above settlement cap now also includes -5 to science and culture per city above cap
  • Increased the production costs of buildings, units and wonders by approx 60% (this is to compensate the increased yields from new Adjacencies)
  • Increased tech and culture cost (this is to compensate the increased yields from new Adjacencies)
  • Undid the increase to 4 buildings in the City Centre
  • Adjusted some previously updated new adjacency bonuses
  • Slightly increased unit maintenance and building maintenance to compensate for the greater adjacency bonuses
  • Slightly reduced some Wonder-related new adjacency bonuses
===Version 1.02===
Bug Fixes
  • Pastures added to Granary Adjacency
  • Fixed Camps not applying Adjacency correctly.
===Major Features===
  • Overhauled the Adjacency bonuses of most Antiquity Age buildings. Placement and strategy is now crucial when planning your cities. Future Ages will be overhauled also in a later update
  • Specialists no longer have negative yields
  • Ages now last 10% longer
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