Colonization (Europe + North America, 96x60, 10/12 Players)

Colonization (Europe + North America, 96x60, 10/12 Players) 2025-04-07

Update version 0.2
  • Map has been changed to include all South America and put the new world a bit closer.
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  • South America now has tropical forest type.
  • Add Ice

Version 0.1

I created this map from a cropped version of the Giant Earth map, focusing on Europe, parts of Africa, North America, and South America.

Important: You need the latest version of YnAMP (>= 1.0.6) to play this map.

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Resources & features
Resources are 100% random (mostly to enable both East and West starts)
Features are a mix of controlled (e.g. icebergs, jungle) and random everywhere else.

The goal was to recreate the feel of the classic Colonization game within a Civilization VII setting.
The game starts with a full antiquity experience in Europe, followed by an exploration era centered on the struggle between European powers for control of North America.

TSL
The following civilizations have TSL:
  1. Aksum
  2. Assyria
  3. Carthage
  4. Egypt
  5. Gauls
  6. Germania
  7. Greece
  8. Maya (2 variants)
  9. Mississipian (2 variants)
  10. Persia
  11. Rome
  12. Saxons
All other civ starts are random, meaning each game can still have a bit of surprise ;)
You should expect 7-8 civs in the old world, and 2-3 civs in the new world if starting with an old world civ (recommended)

Different TSL + random starts

Playing as Saxons
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Playing as Rome
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Playing as Gauls
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10 players on a 96x60

This map mod introduces a new map setting named ... "Colonization".
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This new map size will allow to have 10 players of a "Huge" map size that usually has 8 players (please use the appropriate modes like "TwiceMoreBeliefs" so as not to get stuck later because of player count)

It will be automatically selected when this map is selected, but you can also use for random maps,

e.g. with Continents+
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More natural wonders
This new map type will also increase the number of natural wonders from 6 to 10.
Author
Benualdo
Downloads
614
Views
2,233
First release
Last update

Ratings

3.33 star(s) 3 ratings

More resources from Benualdo

Latest updates

  1. Colonization 0.2

    10 players and 12 players versions of the map Map has been changed to include all South America...

Latest reviews

I like what you have done but I don't understand the change in map. Version 0.1 is great, it allows you to play an "Old World" civilization that discovers the "New World", you can role play history basically which I love. Reminds me a bit of Colonization which was a great Civ spin off back in the day.

What I don't understand is why now in 0.2 have you shrunk North/South America and thrown in Australia and what I think is supposed be New Zealand for what benefit? It has put me off to be honest.
Benualdo
Benualdo
Sorry you didn’t like the second version of the map, but the changes were made for gameplay reasons: in the first version, the AIs had trouble crossing the Atlantic Ocean, which ruined the gameplay during the Age of Exploration — mainly because of the distance and the fact that you couldn’t sail around South America. I find this second version much better for gameplay, even if the scale is less realistic.
I like the idea, finished game succesfully. I think, it is a good call to shorten atlantic sea. Let's test new map.
The mod itself is a good idea. Unfortunately, it only works to a limited extent. The 12-player mode does not function — selecting it causes an error and sends you back to the main menu. Additionally, the game takes an extremely long time to load between rounds and often freezes. Hopefully, the creator is working on it and can provide a timely update to fix these bugs.
Benualdo
Benualdo
In order to use the 12 players mode, you need 1) Enough civ mods (at least 12) for every age and 2) Enough religion beliefs for > 8 players.
Does it work if you download a few additional civs and use the "Twice More Beliefs" mod for religion?
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