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Content Modding tools with GUI 1.7.0

- progression tree building fixes
- unique quarter through progression tree fixes
- new example: Macedonia
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Reactions: Patcheresu
  • dictionary
  • new example: Early slavs(/resources/examples)
  • unit parenting(see Early slavs)
  • bug fixes wuth Great person generating
  • modifiers relations rework(both - import and generation)
  • File import reworked
  • Added UIScripts to file import
  • Updated databases to the latest patch
  • Updated node fields to the latest patch
  • Updated node connecting points
  • Added smart connecting algorithm
  • Added the ability to paint nodes in color
  • Fixed issues with great person generation
  • Fixed issues with importing and generating narrative stories
  • Updated constants/selects to the latest patch
  • Added the ability to duplicate selected nodes along with their entire structure and connections
  • Added the ability to bulk delete selected nodes
  • Added the ability to resize nodes
  • Narrative Stories import
  • Narrative Stories generation
  • Exploration and Modern Civilization generation fixes
  • Improved import layout to reduce extra spacing
  • added CivilizationLoadingInfo
Bug fixes
- Generation of VisArtCivilizationUnitCultureNode is now working properly
- Sometimes, the node position was saved in a broken state

New features
- History (data checkpoints): Each time you press Ctrl+S, a checkpoint is saved, allowing you to revert to it whenever needed

New nodes
- Civilization -> CivilizationLoadingInfo (localization texts + images)

New imports
- Modifier
New features
- Shift + left mouse drag now allows you to select nodes and export them as a string to the clipboard
- Nodes can now be imported from an exported string
- New shortcut: Ctrl+N — restores a ModNode if it was accidentally deleted (only one ModNode is allowed)
- Quick search (top left corner)

New imports
- Civilization
- Great person
- Unit
- UnitAbility
- Progression tree node(civic)

New nodes
- Civilization -> StartBiasAdjacentToCoastNode
- Civilization -> StartBiasFeatureClassNode
- Civilization -> StartBiasLakeNode
- Civilization -> StartBiasNaturalWonderNode
- Civilization -> StartBiasRiverNode
- Civilization -> StartBiasTerrainNode
- Civilization -> VisArtCivilizationBuildingCultureNode
- Civilization -> VisArtCivilizationUnitCultureNode
- Civilization -> CivilizationUnlockNode
- Civilization -> CivilizationUnlockByLeaderNode
- Civilization -> GreatPersonClassNode
- Unit -> UnitAbility
- GreatPersonClass
- GreatPersonClass -> GreatPersonIndividualNode
- GreatPersonIndividualNode -> GreatPersonIndividualActionModifierNode
New
  • Option to compile the mod directly into the game's Mods folder
  • Delete nodes with a middle-click
  • Open the node menu with a right-click on node
  • Unique quarters nodes (requires two attached constructibles per quarter)
  • Access to databases from different ages during import (Antiquity, Exploration, Modern)
  • new Imports
    • unique quarters
    • constructibles
    • units
WIP
  • Great people nodes
  • Importing civics
  • Importing great people
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