Enduring Empires

Enduring Empires 0.2.1

Re-applying fix for random civ selection.
Updated for 1.2.1
Human players can no longer change capitals! Instead they get completed legacy path bonuses at their existing capital, so long as it remains their capital.
* Scientific Capitals will see bonus +1/+2 science yields on all science adjacencies in all cities.
* Cultural Capitals will see bonus +1 culture yield on culture buildings in all cities in exploration, and +1 culture per civilization following your religion in modern.
* Economic Capitals will see +4/+8 gold per turn on all starting cities.
* Militaristic Capitals will see +2 combat strength on all starting units.
Bugfix: Selecting enduring empires civilization no longer sometimes picks a random unlocked civ.
NOTE: Still requires manual installation, CivMods is not yet compatible.
  • Bugfix: Default settings are now read properly, no need to set the initial value to avoid softlock.
  • Bugfix: Addressed localization issue on unit load screen.
  • Bugfix: Modern civs now properly show units and constructibles on load screen.
Note: CivMods is still incompatible. Shout out to LeonardFactory who is doing significant work to write that fix on their side.
  • Unique units now use an unmodified unit type so their art definitions can be found.
  • All icons use InsertOrIgnore
  • Bugfix: Fixed civ icons not appearing.
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