Updated for 1.2.1
Human players can no longer change capitals! Instead they get completed legacy path bonuses at their existing capital, so long as it remains their capital.
* Scientific Capitals will see bonus +1/+2 science yields on all science adjacencies in all cities.
* Cultural Capitals will see bonus +1 culture yield on culture buildings in all cities in exploration, and +1 culture per civilization following your religion in modern.
* Economic Capitals will see +4/+8 gold per turn on all starting cities.
* Militaristic Capitals will see +2 combat strength on all starting units.
Bugfix: Selecting enduring empires civilization no longer sometimes picks a random unlocked civ.
NOTE: Still requires manual installation, CivMods is not yet compatible.