Expanded Renaissance Units (v2)
Alpha
This mod adds two strategic Renaissance units to the game.
Grenadier: A fragile short ranged unit that packs an explosive punch. Use it to burn down cities or attack enemies, but protect it from melee attacks.
- Requires Gunpowder
- cost 100
- strength 10
- Ranged 35
- Movement 2
Dual Wield Swordsman: 100% combat buff against gunpowder units and cannons but at the cost of defense.
- Requires Gunpowder tech and Iron resource
- cost 150
- Strength 22
- Movement 2
Frogman: Early Amphibious unit with extra combat while sea.
- Requires Gunpowder
- cost 140
- Strength 22
- Movement 2
Credits:
Unit art by JTitan
Alpha
This mod adds two strategic Renaissance units to the game.
Grenadier: A fragile short ranged unit that packs an explosive punch. Use it to burn down cities or attack enemies, but protect it from melee attacks.
- Requires Gunpowder
- cost 100

- strength 10

- Ranged 35

- Movement 2

Dual Wield Swordsman: 100% combat buff against gunpowder units and cannons but at the cost of defense.
- Requires Gunpowder tech and Iron resource
- cost 150

- Strength 22

- Movement 2

Frogman: Early Amphibious unit with extra combat while sea.
- Requires Gunpowder
- cost 140

- Strength 22

- Movement 2

Credits:
Unit art by JTitan