GP - Building Adjustments

GP - Building Adjustments 0.1.0

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Ancient Age:

Altar

  • +1 Hapiness when constructed on rough terrain

Academy

  • Removed Resource Science adjacency bonus:
  • Added adjacency bonuses:
    • +1 Science when adjacent to a Palace or City Hall.
    • +1 Science when adjacent to a Villa.

Amphitheater

  • +1 Culture when adjacent to a Palace or City Hall.

Arena

  • Added adjacency bonuses:
    • +1 Happiness when adjacent to military-related constructs.
    • +1 Happiness Hapiness for each adjacent Quarter.

Barracks

  • Removed all adjacency bonuses.
  • Increase bonus for creating units by 5%

Library

  • Removed Resource Science adjacency bonus:
  • Added +1 Science when adjacent to a Palace or City Hall

Bath

  • +1 Food when adjacent to a Palace or City Hall.

Blacksmith

  • Removed all adjacency bonuses.
  • +1 Production when adjacent to a Mine.

Garden

  • +1 Food when adjacent to a Palace or City Hall.
  • +1 Food when adjacent to a River.

Lighthouse

  • +1 Gold when adjacent to a Palace or City Hall.
  • +1 Gold when adjacent to a Resource.

Market

  • +1 Gold when adjacent to a Palace or City Hall.
  • +1 Gold when adjacent to a Resource.

Monument

  • +1 Culture when adjacent to a Palace or City Hall.

Exploration Age​

Armorer

  • Removed all adjacency bonuses.
  • +1 Production when adjacent to a Mine.

Bank

  • +1 Gold when adjacent to a Palace or City Hall.
  • +1 Gold for every City State you are Suzerain of
  • Set base Gold to +3.

Bazaar

  • +1 Gold when adjacent to a Palace or City Hall.

Dungeon

  • Removed all adjacency bonuses.
  • +1 Diplomacy when adjacent to a Palace or City Hall.
  • Set base Diplomacy yield by +3.
  • Changed the base +3 Production yield to +2 Happiness

Guildhall

  • Removed all adjacency bonuses.
  • +1 Gold when adjacent to a Production-related building.

Hospital

  • Removed Coast adjacency bonus
  • +1 Food when adjacent to a Science-related construct
  • +1 Food when adjacent to a Religious-related construct.
  • +10 healing for military units on this tile

Tavern

  • +1 Food when adjacent to a Natural Wonder.
  • +1 Food when adjacent to a Mountain.

Temple

  • +1 Hapiness when constructed on rough terrain

Observatory

  • Removed Resource Science adjacency bonus
  • +0.5 Science when adjacent to a Desert biome
  • +1 Science when adjacent to a Mountain.
  • +2 Science when constructed on Rough Terrain

Pavilion

  • +1 Culture when adjacent to a Palace or City Hall.
  • +0.5 Culture when adjacent to an Urban district.

Shipyard

  • +0.5 Production when adjacent to a Warehouse-related building.

University

  • Removed Resource Science adjacency bonus
  • +1 Science when adjacent to a Palace or City Hall.
  • +1 Science when adjacent to a Happiness-related construct.

Modern Age​

Building-Specific Changes​

Cannery

  • +1.5 Food when adjacent to a Fishing Boat.
  • +1.5 Food when adjacent to a Plantation.

City Park

  • +1 Happiness when adjacent to a Coast.
  • +1 Happiness when adjacent to a Navigable River.

Department Store

  • Removed adjacency bonuses:
    • Happiness bonus for Natural Wonders.
    • Happiness bonus for Mountains.
  • +0.5 Happiness when adjacent to an Urban district.

Laboratory

  • Removed Resource Science adjacency bonus
  • +1 Science when adjacent to a Factory.
  • +1 Science when adjacent to a Science-related construct.

Launch Pad

  • -1 Happiness when adjacent to an Urban district.

Military Academy

  • Removed Resource Production adjacency bonus
  • +1 Production when adjacent to a Military-related construct.

Museum

  • Removed adjacency bonuses:
    • Culture bonus for Natural Wonders.
    • Culture bonus for Mountains.

Opera House

  • +1 Culture when adjacent to a Diplomacy-related construct.
  • -1 Culture when adjacent to an Airfield.
  • -1 Culture when adjacent to a Rail Station.

Port

  • +0.5 Gold when adjacent to a Warehouse-related construct.

Radio Station

  • Removed adjacency bonuses:
    • Happiness bonus for Natural Wonders.
    • Happiness bonus for Mountains.
  • -1 Happiness when adjacent to an Airfield.
  • -1 Happiness when adjacent to a Rail Station.

Schoolhouse

  • Removed Resource Science adjacency bonus
  • +1 Science when adjacent to a Tenement.
  • +0.5 Science when adjacent to an Urban district.

Stock Exchange

  • Removed all adjacency bonuses.
  • +1 Gold for every adjecent gold Building.

Tenement

  • -1 Happiness when adjacent to an Airfield.
  • -1 Happiness when adjacent to a Rail Station.
  • -1 Food when adjacent to a Factory.
  • +1 Food when adjacent to a Mountain.
  • +1 Food when adjacent to a Natural Wonder.

Known Issues
  • Negative adjecencies are displayed as +- x instead of -x.
  • Some improvement adjecency boni (like +Food from fishing boats or + Industry from mines) are shown twice
  • Golden Buildings seems to use the old adjecencies
I have not played a full playthrough so this mod is more like a alpha version.
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Reactions: Avarisce
Author
Phlegmagicus
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Views
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