Neighborhoods get bonus yields based on buildings in the city.
The following buildings increase the yield of Neighborhoods in the same city, in addition to their normal effects:
-> Research Lab (Campus): +1 Science per Neighborhood
-> Worship Building (Holy Site): +1 Faith per Neighborhood
-> Broadcast Center (Threatre Square): +1 Culture per Neighborhood
-> Military Academy (Encampment): +1 Production per Neighborhood
-> Seaport (Harbor): +1 Gold per Neighborhood
-> Stock Exchange (Commercial Hub): +1 Gold per Neighborhood
-> Power Plant (Industrial Zone): +1 Production per Neighborhood
-> Stadium (Entertainment Complex): +1 Amenity per Neighborhood
-> Airport (Aerodrome): +1 Gold per Neighborhood
-> Sewer (City Center): +1 Food per Neighborhood
The following buildings increase the yield of Neighborhoods in the same city, in addition to their normal effects:
-> Research Lab (Campus): +1 Science per Neighborhood
-> Worship Building (Holy Site): +1 Faith per Neighborhood
-> Broadcast Center (Threatre Square): +1 Culture per Neighborhood
-> Military Academy (Encampment): +1 Production per Neighborhood
-> Seaport (Harbor): +1 Gold per Neighborhood
-> Stock Exchange (Commercial Hub): +1 Gold per Neighborhood
-> Power Plant (Industrial Zone): +1 Production per Neighborhood
-> Stadium (Entertainment Complex): +1 Amenity per Neighborhood
-> Airport (Aerodrome): +1 Gold per Neighborhood
-> Sewer (City Center): +1 Food per Neighborhood