Adds estimated yield previews for Social Policy (and Crisis Policy) cards on the Government screen, allowing you to better evaluate the current impact of each policy card.
See yield previews even in Tech tree and Civic tree and in the Leader attributes panel.
Note: there will be some some cards that do not include a yield preview. These are either policies with effects that don't affect yields (ex: combat bonuses), or where yield impact is indirect (ex: +% production towards specific things).
Leader attributes
Civic & Tech trees
If you prefer a more colorful display, you can go in the Main menu > Options > Game tab, and at the bottom you'll find an option to enable Colorful mode.
Installation
Extract the downloaded files to:
- On Windows, "<user>\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods" folder
- On macOS, "~/Library/Application Support/Sid Meier's Civilization VII/Mods" (you may use Shift+Cmd+G in Finder if the folder is hidden)
Disclaimer
Best efforts have been made to calculate these yield previews accurately. However, it is possible of course, that there are calculation errors due to bugs in this mod and/or the base game. Unfortunately there may also be a few policy cards where a yield preview could hypothetically be calculated, but this mod is unable to do so due to technical limitations. Parts of this mod may or may not become out-of-date after updates to the base game. For any issue please post here or open an issue on GitHub repository. I'll try to address them as soon as possible, given my limited free time.
The mod is in early stage, since behind the UI I've had to implement a lot of manual checks and controls, which are not exposed directly by the game. Given the complexity, please understand that some fixes may not be easily addressed.
Known Game Issues
There are some base game bugs around policy cards, which cannot be addressed by this mod (and are not linked to it)
Credits
Thanks to Infixo, the author of the original Better Report Screen for civ6, which inspired this mod
Thanks to eSpock and trixie from Civ7 Modding Discord and all the fellow modders there for helping me developing this mod!
See yield previews even in Tech tree and Civic tree and in the Leader attributes panel.
Note: there will be some some cards that do not include a yield preview. These are either policies with effects that don't affect yields (ex: combat bonuses), or where yield impact is indirect (ex: +% production towards specific things).
Leader attributes
Civic & Tech trees
If you prefer a more colorful display, you can go in the Main menu > Options > Game tab, and at the bottom you'll find an option to enable Colorful mode.
Installation
Extract the downloaded files to:
- On Windows, "<user>\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods" folder
- On macOS, "~/Library/Application Support/Sid Meier's Civilization VII/Mods" (you may use Shift+Cmd+G in Finder if the folder is hidden)
Disclaimer
Best efforts have been made to calculate these yield previews accurately. However, it is possible of course, that there are calculation errors due to bugs in this mod and/or the base game. Unfortunately there may also be a few policy cards where a yield preview could hypothetically be calculated, but this mod is unable to do so due to technical limitations. Parts of this mod may or may not become out-of-date after updates to the base game. For any issue please post here or open an issue on GitHub repository. I'll try to address them as soon as possible, given my limited free time.
The mod is in early stage, since behind the UI I've had to implement a lot of manual checks and controls, which are not exposed directly by the game. Given the complexity, please understand that some fixes may not be easily addressed.
Known Game Issues
There are some base game bugs around policy cards, which cannot be addressed by this mod (and are not linked to it)
- Some policy cards in base game provide a different amount when toggled on/off multiple times. This can be fixed only by Firaxis
- Sometimes when you reload a save, game yields are different. Try to slot-out and slot-in the policy to double check yields in the top panel.
Credits
Thanks to Infixo, the author of the original Better Report Screen for civ6, which inspired this mod
Thanks to eSpock and trixie from Civ7 Modding Discord and all the fellow modders there for helping me developing this mod!