Leonardfactory's Policy Yield Previews

Leonardfactory's Policy Yield Previews 0.8.0

New Features​

  • Add Leader attributes yield previews
  • Add Civic & Science trees previews. Every unlock (both traditions and effects) now display the yields directly while opening the chooser, or in the tree view.
  • Check the mod resource page for more screenshots!
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Bug Fixes​

  • Fix support for "Scale of Anubys" egypt game effect
  • Fix policy cards that adjust plot yields (e.g. Monopolies)
  • Fix policy cards that provide maintenance discount (e.g. Organized Military)
  • Fix policy cards that check building tag (e.g. Monsoon Winds from Chola)
  • Fix some antiquity game effects that were missing
  • Fix some adjacency checks that were missing
  • Fix warehouse yield calculations
  • Fix some issues with german translation
  • Fix policy cards that provide yields based on adjacencies: in base game all policy cards that say "+1 on each adjacency" grant +1 on each building of that yield type (e.g. Hospital for food, Amphiteater for culture), plus 0.5 for each specialists. Mod logic has been adjusted to that.
  • Fix warehouse yields that considered wrong plots (only improvements should contribute)
  • Fix settings save through centralized ModSettingsManager
  • Fix ageless buildings detection

New Features​

  • Add support for Great Britain & Carthage new unique traditions that needed some new rules
  • Add policy cards effect that adjust trade routes gold yield (e.g. Tariffs)
  • Add policy cards that check settlement focus (e.g. Suffetes from Carthage)
  • Add compatibility with tcs-improved-mod

Bug Fixes​

  • Fix policy cards that provide adjacencies: added specialists multiplier, ignored walls, ignored improvements (e.g. City of Peace, Uposatha)
  • Fix policy cards that provide bonus or malus to maintenance costs (e.g. Barbarians Mercenaries)
  • Fix policy cards that provide yields based on player plots (e.g. May this Please the people, Reign of Terror)
  • Fix policy cards that provide yields based on population (e.g. Quipu)
  • Fix empty box showing on some policies
  • Fix configuration not showing in main menu
  • Fix configuration not persisting after restart

Localization​

  • Add Korean localization (thanks to Hotsolidinfill)
  • Add Russian localization (thanks to Webrok)
  • Add German localization (thanks to Chr1Z)

New Features​

  • Show yields even if their value is exactly zero. This way it should be easier to identify not implemented policies and/or policies with bugs
  • Add a configuration option (after you load a savegame, go in the Options > Game menu, you'll find it at the bottom) to enable Colorful yield previews based on yield type (screenshot attached). You can now choose the preferred display mode; I'd like to work on list display for the policies next, and keep it configurable.

Bug Fixes​

  • Fix policies screen not being responsive while clicking on the yield previews
  • Fix policy cards that provide yields based on Army Commanders' levels (e.g., the Rebellious Commanders crisis policy)
  • Fix policy cards that check Unit class by tag (e.g. Cordon Sanitaire)
  • Fix policy cards that check Plot feature (e.g. Pet Kot Maya policy)
  • Fix policy cards that provide yields based on buildings adjacencies (e.g. Pathronage, Uposatha or Colonial Surplus)
  • Fix policy cards that check Player stats while their effect is on the cities (e.g. Conscription Riots crisis policy)
Screenshot 2025-03-04 022302.png

Screenshot 2025-03-04 020851.png
  • Fix policy cards which check adjacency to districts (e.g. City of Peace)
  • Fix policy cards which applies to number fo towns (e.g. Compendium Book)
  • Fix policy cards which check quarters not detecting full tile buildings (e.g. Railroad)
  • Fix a bug which made the policies screen blank when the player had zero global yield
  • Fix policy cards which grant global yield based on buildings type (e.g. Tzolk'in from Maya)
  • Fix policy cards which grant city yield based on buildings type (e.g. Devakoshta from Chola)
  • Fix policy cards which check adjacency to coast (e.g. Aksum traditions)
  • Add support for happiness surplus effects (e.g. Shreni)
  • Add support for population based city yield (e.g. Quipu from Inca)
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