Add Civic & Science trees previews. Every unlock (both traditions and effects) now display the yields directly while opening the chooser, or in the tree view.
Check the mod resource page for more screenshots!
Bug Fixes
Fix support for "Scale of Anubys" egypt game effect
Fix policy cards that adjust plot yields (e.g. Monopolies)
Fix policy cards that provide maintenance discount (e.g. Organized Military)
Fix policy cards that check building tag (e.g. Monsoon Winds from Chola)
Fix policy cards that provide yields based on adjacencies: in base game all policy cards that say "+1 on each adjacency" grant +1 on each building of that yield type (e.g. Hospital for food, Amphiteater for culture), plus 0.5 for each specialists. Mod logic has been adjusted to that.
Fix warehouse yields that considered wrong plots (only improvements should contribute)
Fix settings save through centralized ModSettingsManager
Show yields even if their value is exactly zero. This way it should be easier to identify not implemented policies and/or policies with bugs
Add a configuration option (after you load a savegame, go in the Options > Game menu, you'll find it at the bottom) to enable Colorful yield previews based on yield type (screenshot attached). You can now choose the preferred display mode; I'd like to work on list display for the policies next, and keep it configurable.
Bug Fixes
Fix policies screen not being responsive while clicking on the yield previews
Fix policy cards that provide yields based on Army Commanders' levels (e.g., the Rebellious Commanders crisis policy)
Fix policy cards that check Unit class by tag (e.g. Cordon Sanitaire)
Fix policy cards that check Plot feature (e.g. Pet Kot Maya policy)
Fix policy cards that provide yields based on buildings adjacencies (e.g. Pathronage, Uposatha or Colonial Surplus)
Fix policy cards that check Player stats while their effect is on the cities (e.g. Conscription Riots crisis policy)
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