The aim of this update was to get the core mechanisms into shape for use on an every-game (or almost-every) basis. Without withdrawals/counterattacks, the most apparent aspect of this mod's previous versions is gone; the result should be subtler and better fit with VP.
Storms! ocean and coast now generate weather, limiting movement and visibility. Big thank you to @ghost toast for figuring out how to repurpose Mt. Fuji's clouds.
withdrawals and counterattacks all disabled by default. EXCEPTION: coastal fortress still provides counterattack to garrison. This feature was intended to mitigate the prevalence of attack-and-move navies which are no longer a factor in VP; this feature now creates more imbalances than it fixes (can be re-enabled if desired; open MBPmain.lua and set the booleans at top of file to 'true' -- recommended on deity only).
Coastal fortress effect now applies to any land garrison, not just ranged. Destroyed if city hp reduced to < 50%.
MAJOR performance upgrades to "trade water" ocean plots -- used to check every plot, per player, per turn, with noticeable performance impact on older systems especially -- now performs plot checks only once, at game load/start; all data stored in mod tables thereafter.
minor changes and bug fixes to other v20+ features
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