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Maritime Battles+ (VP) 38

  • stormier-looking storms
  • better SV icons
  • storm spawn function runs every 4th turn (rather than every turn)
  • storms have small chance to disappear on non-spawn turns
  • ocean storm movement cost increased from 2 to 3
  • water travel promos removed from barbs
  • usage of math.random() converted to game engine equivalents
  • improved compatibility for custom civs that replace lighthouse with UB (eg. tlingit)
  • other minor bug fixes/adjustments
updated dependencies -- VP 3.7.4 merged promo icon mod (formally VP part 4a). Dependency removed, no other changes.
The aim of this update was to get the core mechanisms into shape for use on an every-game (or almost-every) basis. Without withdrawals/counterattacks, the most apparent aspect of this mod's previous versions is gone; the result should be subtler and better fit with VP.
  1. Storms! ocean and coast now generate weather, limiting movement and visibility. Big thank you to @ghost toast for figuring out how to repurpose Mt. Fuji's clouds.
  2. withdrawals and counterattacks all disabled by default. EXCEPTION: coastal fortress still provides counterattack to garrison. This feature was intended to mitigate the prevalence of attack-and-move navies which are no longer a factor in VP; this feature now creates more imbalances than it fixes (can be re-enabled if desired; open MBPmain.lua and set the booleans at top of file to 'true' -- recommended on deity only).
  3. Coastal fortress effect now applies to any land garrison, not just ranged. Destroyed if city hp reduced to < 50%.
  4. MAJOR performance upgrades to "trade water" ocean plots -- used to check every plot, per player, per turn, with noticeable performance impact on older systems especially -- now performs plot checks only once, at game load/start; all data stored in mod tables thereafter.
  5. minor changes and bug fixes to other v20+ features
v20 had bug in naval movement promos from wonders (GL, magellan, treasure fleet). Fixed.
refined and rebuilt version of MB+ -- still a beta but far less experimental than previous versions
feitoria/exotic goods trade fixed
error in zip from prev file...
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