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sorry to anyone that started new game on last version -- problems for poly mainly, and also discovered other means of improving the mod: 'storm fixer' function, intended to correct bug in civ 5/vp pre-astro ocean movement when features are present, was fixing units it shouldn't. fixed. storms can now move over resources submarine should be immune to storm movement cost hover units should have extra move cost in storm
simplified build override to mitigate possible interference with AI build logic disable (default) road pillage chance in storm plot, fixed pillage in city when enabled (see useroptions) allow storm to move over empty hills adjust season length, spawn value defaults to be responsive to (more) map settings