Maritime Weather+

Maritime Weather+ 4

sorry to anyone that started new game on last version -- problems for poly mainly, and also discovered other means of improving the mod:
  • 'storm fixer' function, intended to correct bug in civ 5/vp pre-astro ocean movement when features are present, was fixing units it shouldn't. fixed.
  • storms can now move over resources
  • submarine should be immune to storm movement cost
  • hover units should have extra move cost in storm
  • simplified build override to mitigate possible interference with AI build logic
  • disable (default) road pillage chance in storm plot, fixed pillage in city when enabled (see useroptions)
  • allow storm to move over empty hills
  • adjust season length, spawn value defaults to be responsive to (more) map settings
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