weather sensitivity (added to all air units): -20% attack in plot
hover unit: -20% CS in plot
recon experience: +1 move
embark (all variants): +1 move
navigator II & frogman: double move (ie half move cost)
additional user options to control storm despawns over land (default 0% in fresh water, 5% in coastal, 15% inland)
storm update frequency option now set to game speed ie storms only spawn/move/despawn every few turns (can set back to every turn if desired, see top of MBweather.lua)
city build block disabled
better code for table management (tracking tables will no longer fill endlessly with nil entities)
(-1 movesChange added to plot but not working due to bug in VP, reported on github)
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