Mj4264's PlayerCount

Mj4264's PlayerCount 1.0.4

Minor hacky tweaks to increase multiplayer player count. Made originally for when I'm staging a game and we go over 5 that want in. Sharing here in case others find it useful. I mostly stuck to standard map sizes as increasing map size is just another thing that reduces stability multiplayer has enough issues as is.
  • Original map sizes and types are unaffected.

    The newly defined map types Continents-MJP and Cont-Plus-MJP are only default generation algorithms tweaked slightly so spawning works and I increased shallow water spawning for balance in exploration era (players are more likely to have cross-able section of deepwater).
  • Additions:
    • Pangea-MJP Map Type: a modified Continents Plus script with 1 very big landmass, the second set to 0 width, and all the open space spawning cont-plus style islands. Also increased shallow water generation (that does not bridge the gap to the islands) to increase likelyhood players have spans of deep water small enough to cross.
    • Standard-Six-MJP Map Size: Standard map but allowing 6 human players on the first continent and 2 ai on the second. Recommended for use with Continents-MJP
    • Standard-Eight-MJP Map Size: Standard map but allowing 8 human players on the first continent. Recommended for use with Pangea-MJP.
    • Large-MJP Map Size: Large map allowing 8 human players on the first continent and 3 ai on the second. I could not do more as the game crashes if the ai cannot pick unique civs. Recommended for use with Continents-MJP or Cont-Plus-MJP.


MAP SIZE DETERMINES SOME PARAMETERS FOR THE SPAWNING ALGORITHM SO ONLY CERTAIN COMBINATIONS OF SIZE AND TYPE WILL WORK WITH WHAT HAS BEEN ADDED
Map Size:Map Types
Standard-Six-MJP (6 landmass1, 2 landmass2)Continents-MJP (Recommended), Cont-Plus-MJP (Not recommended)
Standard-Eight-MJP (8 landmass1, 0 landmass2)Pangea-MJP (Recommended), Continents-MJP (Not recommended), Cont-Plus-MJP (Not recommended)
Large-MJP (8 landmass1, 3 landmass2)Continents-MJP (Recommended), Cont-Plus-MJP (Recommended)
Combining the new map sizes with firaxis map types will probably result in bugged spawns and possibly other issues.
Fast PCs and internet connections are a necessity for playing with eight players, largely because Firaxis netcode sucks. Also the more people you have, the more people can randomly crash regardless. Personally I have played with eight 3 times, one game had only had 2 crashes and a few desyncs, similar to normal multiplayer stability. Two of the other games were both very unstable until a particular player using a toaster on wifi left or was eliminated, one of those at 7 and the other at 6 remaining became stable... Standard practice to reduce desyncs such as avoiding moving in the last second of the turn etc recommended.

Please lmk if you have any issues. I did a quick run through checking if various combinations of settings worked, but surely there is something I missed. If you load in with only the first ring of tiles revealed around your settler, that usually an indicator that the spawning algorithm failed and something is wrong.

Pangea 8:
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Large (8,3):
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Author
mj4264
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546
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4.00 star(s) 1 ratings

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No idea how to give feedback so using this, the large map with continents has way too many cliffs other than that epic
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