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nasuellia-non-sticky-selection 0.9.9

  • Bugfix: clicks on most UI elements had issues if the game's resolution was different from the desktop's (a huge thanks to Finwickle for the help in investigating this strange issue!)
  • Fixed an issue that caused unintentional selection while drag-panning
  • Went back to traditional script-replacing technique
  • Fixed mistaken version number in modinfo file
  • Lowered load order
  • Mod renamed to nasuellia-non-sticky-selection
  • Compatible with Civilization 7 patch v1.1
  • Rewrote with a technique which does not replace scripts
  • Better compatibility with other mods
  • Better compatibility with future base game versions
  • Minor fixes and general improvements
  • Removed debug log-lines which might have hampered runtime performance
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  • Fixed an issue that was causing poor behavior-recognition in some edge-cases
  • Hugely simplified code which is more robust and extremely lightweight
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  • Fixed an issue that was causing some clicks on UI-elements to be skipped
  • Fixed an issue that was causing some clicks on plots (intent to deselect) to not deselect
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  • Fixed an issue that was causing unwanted deselection when lingering with a drag
  • Fixed a runtime error that was harmless but had the potential to cause unnecessary computation
  • Restructured code for better performance, maintainability, and issue tracking via logging
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  • Fixed an issue that was causing unwanted deselection while in several interface-modes (eg: deploy army)
  • Removed needless imports
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  • Fixed the issue that was causing unit de-selection upon camera-panning via mouse-drag
  • Improved underlying logic which was skipping some potentially necessary actions upon deselection
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  • Fixed a huge bug that caused deselection when clicking on user-interface elements
If you downloaded the previous version, I'm very sorry, I was a bit tired when I uploaded and selected the wrong zip (a WIP version).
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