Missionaries, Apostles and Inquisitors get 1000000 Charges (effectively unlimited), but they are more expensive and their abilities are weaker:
Missionaries cost 200 Faith and Spread Religion for +10.
Apostles cost 500 Faith and Spread Religion for +11, and also eliminate 3% of other religions.
Inquisitors cost 200 Faith and eliminate 15% of other religions.
The Orator, Pilgrim and Heathen Conversion Promotions of Apostles are removed. Proselytizer means the Apostle removes 15% of other religions instead of 3%.
ToDo:
* Values for spead and remove religion should be adapted to game speed.
* Philip of Spain needs a different ability, maybe additional Strength for Inquisitors.
* Mosques need a different ability, maybe additional passive religious pressure.
* A custom action for "spread religion every turn until the adjacent city converts" would be nice to avoid needless clicks on "spread religion" every turn.
Missionaries cost 200 Faith and Spread Religion for +10.
Apostles cost 500 Faith and Spread Religion for +11, and also eliminate 3% of other religions.
Inquisitors cost 200 Faith and eliminate 15% of other religions.
The Orator, Pilgrim and Heathen Conversion Promotions of Apostles are removed. Proselytizer means the Apostle removes 15% of other religions instead of 3%.
ToDo:
* Values for spead and remove religion should be adapted to game speed.
* Philip of Spain needs a different ability, maybe additional Strength for Inquisitors.
* Mosques need a different ability, maybe additional passive religious pressure.
* A custom action for "spread religion every turn until the adjacent city converts" would be nice to avoid needless clicks on "spread religion" every turn.