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Persistent Religious Units 2017-04-08

Missionaries, Apostles and Inquisitors get 1000000 Charges (effectively unlimited), but they are more expensive and their abilities are weaker:

Missionaries cost 200 Faith and Spread Religion for +10.
Apostles cost 500 Faith and Spread Religion for +11, and also eliminate 3% of other religions.
Inquisitors cost 200 Faith and eliminate 15% of other religions.

The Orator, Pilgrim and Heathen Conversion Promotions of Apostles are removed. Proselytizer means the Apostle removes 15% of other religions instead of 3%.

ToDo:
* Values for spead and remove religion should be adapted to game speed.
* Philip of Spain needs a different ability, maybe additional Strength for Inquisitors.
* Mosques need a different ability, maybe additional passive religious pressure.
* A custom action for "spread religion every turn until the adjacent city converts" would be nice to avoid needless clicks on "spread religion" every turn.
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fodazd
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