Gives civs that are lagging behind in tech a chance to reverse-engineer a tech from a more advanced neighbor each turn. This reflects both the difficulty in keeping the best ideas to yourself while also using them and the increasingly global nature of scientific research.
Details:
At the start of a civs turn, for each tech they could research, for each civ they know that has the tech there is a chance they will reverse-engineer it. No more than one tech can be learned per turn in this manner.
The specific chance is as follows:
1% base chance
+1% for Open Borders
+3% for Research Agreement
+1% for each spy spying on that civ [not yet implemented!]
Details:
At the start of a civs turn, for each tech they could research, for each civ they know that has the tech there is a chance they will reverse-engineer it. No more than one tech can be learned per turn in this manner.
The specific chance is as follows:
1% base chance
+1% for Open Borders
+3% for Research Agreement
+1% for each spy spying on that civ [not yet implemented!]