Sack City Mod v1.2
This thread is to discuss the Sack City Mod. PIE, Platyping, and I have been working on it. It features sdk/python/xml changes. I primarliy had added the sdk and a little Python/Xml work. PIE is doing almost all of the python/xml coding currently and Playtyping is concentrating on Python coding/bugs & SDK Bugs. Much of my inspiration came from Afforess's unimplemented Sack feature from ROM:AND.
Features:
1. New conquer city option to sack a city.
2. The conqueror gets a special sum of gold

3. Buildings get destroyed
4. All units in the surroundings of 2 plots get removed(BTS bug to remove)
5. The city gets a hidden info for 10 turns, that it got sacked. so, if you'd sack the city again after some turns, the conqueror will get nothing.
6. Event Messages/Sound effect to yourself/opponent after sacking
7. 2 Conscripts spawn inside the city after sacking.
8. Leaders remember when you Sack their City/Holy City.
9. Custom GameOption.
10. AI implemented
For Modmakers
Changes have been commented out as SACK CITY MOD in the SDK
----Version 1.2---
-Added Gold icon to Sack message
----Version 1.1---
-Added cannont Sack Islands (From ROM: AND)
-Changed python event text somewhat
-AI decides between Razing & Sacking (From More Naval AI)
-Added Concept Text
-Added Readme & Changelog Text
-Cannot Sack your own cities
-Cannot sack previously owned cities
-cannot sack cities in which you are the highest culture
-Added canSack check
SVN Version LINK--
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