Mod that modify settlement limits:
Antiquity -> limit is 2
Exploration -> limit is 4
Modern -> Limit is 8
Penalty for going over limit 5 -> 10
Max penalty 35 -> 70
Installation (Windows) to folder %localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods
%localappdata% points to your personal folder (mine is C:\Users\Rico\AppData\Local)
Mod was tested by making advanced starts for each age. No age transitions was tested at this moment.
Thanks @Acken and @Solver (tutorial example) for getting me started on modding!
In case higher limits (or any other limit) is desired, it is easy to modify your own limits for ages:
Open age related file civilizations-gameeffects-<agename>.xml in data folder
Edit code line <Set Value="1"/> to <Set Value="100"/> etc
Settlement limit penalty adjusting: Open civilizations-gameeffects-base.xml in data folder
and adjust values there.
Antiquity -> limit is 2
Exploration -> limit is 4
Modern -> Limit is 8
Penalty for going over limit 5 -> 10
Max penalty 35 -> 70
Installation (Windows) to folder %localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods
%localappdata% points to your personal folder (mine is C:\Users\Rico\AppData\Local)
Mod was tested by making advanced starts for each age. No age transitions was tested at this moment.
Thanks @Acken and @Solver (tutorial example) for getting me started on modding!
In case higher limits (or any other limit) is desired, it is easy to modify your own limits for ages:
Open age related file civilizations-gameeffects-<agename>.xml in data folder
Edit code line <Set Value="1"/> to <Set Value="100"/> etc
Code:
<?xml version="1.0" encoding="utf-8"?>
<Database>
<ModifierArguments>
<Update>
<Where ModifierId="TRAIT_INITIAL_SETTLEMENT_CAP"/>
<Set Value="1"/>
</Update>
</ModifierArguments>
</Database>
Settlement limit penalty adjusting: Open civilizations-gameeffects-base.xml in data folder
and adjust values there.
No issues and mod loads and seems to work, so I guess you answered your own question.