Replaces VP promotions with a rank system.
The goal is to keep low and high level units mechanically the same (so no new abilities or specializations, e.g. +1 attack from logistics), but still have a strength difference. Currently there are 6 ranks, accounting for 3 from common buildings and 3 from uniques&experience (may increase this to 8). All units (except Scouts) have a single promotion line that provides bonuses to the "core abilities" of a unit, with the same bonuses given at every level. "Core abilities" is of course subjective, I tried to capture the main role of a unit and use the bonuses provided by the VP promotion line with the most general application (decided by going through the forum basically).
Here are the new Rank promotions:
Melee Units: +10% CS, +10% vs Cities, +10% Ranged Defense per level.
Mounted Melee/Armor: +10% CS, +10% in open terrain, +5% Flank modifier per level.
Ranged Units: +15% RCS, +5% vs Units Above 50 HP.
Skirmishers: +15% RCS, +5% vs Units Below 50 HP.
Siege: +10% RCS, +15% vs Cities per level.
Helicopters: +10% RCS, +10% vs Armor per level.
Naval Melee: +10% CS, +10 HP and +1 boarded inflicted per level.
Naval Ranged: +15% vs Cities, +10% vs Land and Naval units per level.
Carrier: +1 capacity, +10% Defense for first three levels. +15% Defense for last three.
Submarines: +15% RCS, +5% CS in Outside Friendly Lands per level.
Fighters: +15% intercept change, +15% CS in interception and air sweeps, +15% vs Air units per level.
Bombers: +25% vs Cities, +10% vs Land and Naval units, +5% Evasion chance and -5% damage from inteception per level.
AntiAir: +10% inteception chance, +15% vs Air units per level.
- Scout line loses medic promotions, keeps the other two lines.
- Default unit promotions remain, so this doesn't touch the UUs. All VP promotions are set to CannotBeChosen.
PromotionOptions.sql:
- Here you can enable all or one of Stalker's suggestions for even simpler promotions or increase the number of ranks to 8.
The goal is to keep low and high level units mechanically the same (so no new abilities or specializations, e.g. +1 attack from logistics), but still have a strength difference. Currently there are 6 ranks, accounting for 3 from common buildings and 3 from uniques&experience (may increase this to 8). All units (except Scouts) have a single promotion line that provides bonuses to the "core abilities" of a unit, with the same bonuses given at every level. "Core abilities" is of course subjective, I tried to capture the main role of a unit and use the bonuses provided by the VP promotion line with the most general application (decided by going through the forum basically).
Here are the new Rank promotions:
Melee Units: +10% CS, +10% vs Cities, +10% Ranged Defense per level.
Mounted Melee/Armor: +10% CS, +10% in open terrain, +5% Flank modifier per level.
Ranged Units: +15% RCS, +5% vs Units Above 50 HP.
Skirmishers: +15% RCS, +5% vs Units Below 50 HP.
Siege: +10% RCS, +15% vs Cities per level.
Helicopters: +10% RCS, +10% vs Armor per level.
Naval Melee: +10% CS, +10 HP and +1 boarded inflicted per level.
Naval Ranged: +15% vs Cities, +10% vs Land and Naval units per level.
Carrier: +1 capacity, +10% Defense for first three levels. +15% Defense for last three.
Submarines: +15% RCS, +5% CS in Outside Friendly Lands per level.
Fighters: +15% intercept change, +15% CS in interception and air sweeps, +15% vs Air units per level.
Bombers: +25% vs Cities, +10% vs Land and Naval units, +5% Evasion chance and -5% damage from inteception per level.
AntiAir: +10% inteception chance, +15% vs Air units per level.
- Scout line loses medic promotions, keeps the other two lines.
- Default unit promotions remain, so this doesn't touch the UUs. All VP promotions are set to CannotBeChosen.
PromotionOptions.sql:
- Here you can enable all or one of Stalker's suggestions for even simpler promotions or increase the number of ranks to 8.