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This is a scenario based on the Mithridatic Wars, a.k.a. the three wars between Mithridates VI of the Kingdom of Pontus and the Roman Republic. The scenario loosely follows the First War, though elements from the later wars (piracy, Armenian conquests, etc.) are also represented in a quasi-historical style.
The map, which stretches from the Adriatic coast to the Caspian sea, is based on the map of embryodead's Sword of Islam Mod with slight modifications.
There are two files within the .zip: the "PlatyBuilder" and the "Modless" versions.
- The PlatyBuilder version is the main scenario. This one requires Platy World Builder (or some Mod using that component) to be running as a Mod. (The map will load up on vanilla-BTS, but it will be severely unbalanced.) It doesn't change BTS stuff outside of WB but it does allow for powerful scenario editing.
- The Modless version is, well, the one that works without any Mods.
The former is more sophisticated as a scenario, but it may be slightly unbalanced due to the larger number of units. The latter is more balanced but it lacks the semi-historical context I tried to achieve in the former.
I would recommend playing this map on Multiplayer games over Singleplayer games. This is because the game tends to go out of balance when the AI eventually researches Feudalism and unlocks LONGBOWS. Of course, if you are playing as Pontus in the PB map you should be able to wreck AI Rome pretty easily before they discover it.
Playable Civs:
Odds and Ends:
Credits:
This is a scenario based on the Mithridatic Wars, a.k.a. the three wars between Mithridates VI of the Kingdom of Pontus and the Roman Republic. The scenario loosely follows the First War, though elements from the later wars (piracy, Armenian conquests, etc.) are also represented in a quasi-historical style.
The map, which stretches from the Adriatic coast to the Caspian sea, is based on the map of embryodead's Sword of Islam Mod with slight modifications.
There are two files within the .zip: the "PlatyBuilder" and the "Modless" versions.
- The PlatyBuilder version is the main scenario. This one requires Platy World Builder (or some Mod using that component) to be running as a Mod. (The map will load up on vanilla-BTS, but it will be severely unbalanced.) It doesn't change BTS stuff outside of WB but it does allow for powerful scenario editing.
- The Modless version is, well, the one that works without any Mods.
The former is more sophisticated as a scenario, but it may be slightly unbalanced due to the larger number of units. The latter is more balanced but it lacks the semi-historical context I tried to achieve in the former.
I would recommend playing this map on Multiplayer games over Singleplayer games. This is because the game tends to go out of balance when the AI eventually researches Feudalism and unlocks LONGBOWS. Of course, if you are playing as Pontus in the PB map you should be able to wreck AI Rome pretty easily before they discover it.
Playable Civs:
Spoiler :
Odds and Ends:
Spoiler :
Credits:
Spoiler :