This mod adds the TOMAHAWK CRUISE MISSILE unit
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-- YOU NEED TO START A NEW GAME FOR THIS TO WORK --
1) Go to MODS, 2) Activate this mod, 3) Play the game with the mod!
If that doesn't work, PLEASE VISIT whoward69's guide here: http://forums.civfanatics.com/showthread.php?t=465972
If that STILL doesn't work, PLEASE VISIT Thalassicus' guide on making mods work if they don't here: http://forums.civfanatics.com/showthread.php?t=440525
This SHOULD WORK WITH ALL VERISIONS OF CIV 5 (BNW, G AND K, AND VANILLA)
IF YOU HAVE A MAC, you can make this mod work BUT it does take a fair amount of work to do so. Please visit http://forums.civfanatics.com/showthread.php?t=477763 It will explain how to do it. Or you could just try it the regular way; it may work, you never know.
INFO ABOUT THIS MOD
This mod adds the TOMAHAWK CRUISE MISSILE unit.
NEW UNIT FOR ALL CIVILIZATIONS: TOMAHAWK CRUISE MISSILE
The Tomahawk Cruise Missile has a combat strength of 150, an impressive range of 22, and costs 275 Hammers to build. Although it is considerably more expensive than the traditional guided missile, it does more damage and has a longer effective range. It also has no maintenance cost; meaning you can stock up on the it without worrying about spiraling maintenance costs.
COMMENTS
v2: decreased the range, increased the damage
v3: decreased cost, removed expensive hurry modifier
Image credit and civilopedia text from from http://en.wikipedia.org/wiki/Tomahawk_(missile)