A mod that makes city razing more difficult and allows the conqueror to relocate specialists from razed cities.
Current latest version: 1.0.02 Warlords only.
Watiggi's Raze City Mod.
-capturing cities is no different except you don't get the "install governor or raze city" popup option.
-after capture and during the revolt period, you can if you wish pillage the city tile. Pillaging may reduce the cities population.
-pillaging the population to the ground will destroy the city like a normal raze.
-you can stop pillaging at any time and then let the revolt timer count down, giving you control of the city.
-when the city is razed, you might get a specialist relocated to one of your other cities. This specialist is much like the Statue of Liberty type of 'free specialist' in that you both need to have the free slots from buildings or civics in order to make it useful. Otherwise it will be a citizen until a better choice becomes available.
-the bigger and more valuable the city (with wonders and holy cities), the harder it is to raze.
-the bigger the city, the more chance you have of getting a specialist relocated. Holy cities and cities with world wonders will give a relocated specialist regardless of size.
-you cannot pillage the city tile unless it's in the revolt period which originated from a conquest. This is to prevent human players from exploiting it.
-you cannot get specialists from barbarian cities.
-AI knows how to raze a city in this manner.
Watiggi's Raze City Mod [Warlords] 2016-10-05
Watiggi's Raze City Mod [Warlords]