WP - Unit Overhaul

WP - Unit Overhaul 2025-05-03

WpUnitsOverhaul.jpg


Introduced new unit abilities and adjustments across multiple eras.
These changes aim to provide more strategic depth, encourage terrain-based tactics, and enhance the uniqueness of units across different eras.

I got a lot of insperation from this thread: https://forums.civfanatics.com/threads/land-combat-units-need-a-bit-of-a-rework.696044/
Many thanks to everyone who provided valuable feedback there!

For feedback or If you find any bugs just contact me.

Here is the full list of changes of this mod:


Base Game Adjustments

  • Cavalry Units:
    • Introduced terrain-specific bonuses:
      • Light Cavalry: +3 Combat Strength on Featureless Flat Terrain.
      • Medium Cavalry: +5 Combat Strength on Featureless Flat Terrain.
      • Heavy Cavalry: +7 Combat Strength on Featureless Flat Terrain.
    • Fortification Mechanics:
      • Cavalry units now need 3 additional turns to fortify.
    • Penalties introduced for Cavalry against fortified districts:
      • -3 Combat Strength when Fortified.
      • -5 Combat Strength against Fortified Districts.
    • Increase maintanance of all cavalary units by +1
    • Increase production cost by about 10%

Antiquity Era

  • Chariot:
    • Heavy Cavalary
    • Decrease Base Combat Strength to 28
  • Horseman:
    • Light Cavalary
    • Decrease Base Combat Strength to 32
  • Spearman:
    • Gains +5 Combat Strength against Mounted Units.
  • Phalanx:
    • Gains +5 Combat Strength against Mounted Units.
  • Organized Military Unlocks New Ability:
    • All Infantry units gain +5 Combat Strength when attacking spear-wielding infantry with less than 65% health

Exploration Era

  • All Cavalry Units: -3 Combat Strength
  • Courser -> Light Cav
  • Knight (and unique cav units) -> Medium Cav
  • Lancer -> Heavy Cav
  • Authority Unlocks New Ability:
    • Infantry units gain +5 Combat Strength when attacking spear-wielding infantry with less than 65% health
  • Spearman:
    • Gains +5 Combat Strength against Mounted Units.
  • Imperialism Unlocks New Ability:
    • +66% Flanking Attack Strength For Cavalry.
  • Crossbow:
    • Gains +5 Combat Strength against Mounted and Infantry Units.

Modern Era

  • AT Gun:
    • Gains +5 Combat Strength against Cavalry.
  • Cuirassiers (and unique cav units):
    • Medium Cav
    • - 5 Combat strength
  • Landship:
    • Suffers -10 Combat Strength on Vegetated and Wet Terrain and -5 Combat Strength on Rough Terrain.
  • Tank:
    • Suffers -5 Combat Strength on Vegetated and Wet Terrain.
  • Rifleman:
    • Gains +3 Combat Strength when Fortified.
  • Interceptor (Air Unit)
    • Tier 2: 480 Production Cost.
    • Tier 3: 590 Production Cost.
  • Ground Attacker (Air Unit)
    • Tier 2: 480 Production Cost.
    • Tier 3: 590 Production Cost.
  • Bomber (Air Unit)
    • Tier 2:
      • 550 Production Cost.
      • 5 Gold Maintenance.
    • Tier 3:
      • 670 Production Cost.
      • 6 Gold Maintenance.
  • Light Naval Units
    • Tier 1: 330 Production Cost.
    • Tier 2: 430 Production Cost.
    • Tier 3: 530 Production Cost.
  • Heavy Naval Units
    • Tier 2:
      • 610 Production Cost.
      • 58 Combat Strength.
      • 7 Gold Maintenance.
    • Tier 3:
      • 750 Production Cost.
      • 64 Combat Strength.
      • 8 Gold Maintenance.
  • Submarine
    • 590 Production Cost.
    • 70 Combat Strength.
    • 6 Gold Maintenance.
  • Like
Reactions: Rambo_TR
Author
Phlegmagicus
Downloads
178
Views
1,295
First release
Last update

Ratings

5.00 star(s) 1 ratings

More resources from Phlegmagicus

Latest reviews

Great mod. Makes it easy to change combat strength. Any chance you could add the ability to adjust the Attack Strength?
Back
Top Bottom