This wonder will, besides the xml effects, add 2 coal and iron resources in the fat cross of the city
.
There's only one change in the CvEventManager, search for "european coal and steel community".
- There are checks for water, impassable terrain and existing resources. If there are not enough plots available, not all resources are placed.
XML: New are only the entries for the building in buildingInfos, buildingClassInfos and artdefines_building, and the text for it.
This modcomp was requested by hrochland.
Please ask questions in this thread.
Edit: Re-uploaded on October, 9th 2009, 5:23.
- Unknown resources will now not more be overwritten. Thanks to TC01, who has mentioned this in his action-button-thread.

There's only one change in the CvEventManager, search for "european coal and steel community".
- There are checks for water, impassable terrain and existing resources. If there are not enough plots available, not all resources are placed.
XML: New are only the entries for the building in buildingInfos, buildingClassInfos and artdefines_building, and the text for it.
This modcomp was requested by hrochland.
Please ask questions in this thread.
Edit: Re-uploaded on October, 9th 2009, 5:23.
- Unknown resources will now not more be overwritten. Thanks to TC01, who has mentioned this in his action-button-thread.