Hello everyone,
A while back I started creating a mod for CIV 6, which is my own custom civilization. I used an old template, which I later changed to the ModBuddy template. Anyway, I was editing the leader and civilization's unique abilities, which are:
I tweaked with the numerous modifiers...
I'm attempting to make a civ with the following unique ability:
+1 Faith for every floodplain tile with an improvement.
+5 Science for every city center built next to a river.
Districts, improvements and units are immune to damage from floods. (Similar to Egypt)
Unfortunately this is as far...
So you can download 36 Gb folder with Developer Assets which, if I not mistaken, contains game models for extraction. But where exactly are they stored for game usage?
Hello everyone,
So I followed the guides on how to make a custom civ and its modifiers, but I'm really confused on that last part. I searched through the root files of the game, and found the IDs. Unfortunately, I couldn't get my traits to work, and I really find it hard to implement them. I...
I've been working on a mod off and on for about 2 months and I'm nearly finished, the only thing that's needed at this point is custom music. However, this is my first mod so there's probably quite a bit about the game that I don't fully understand. Especially since I've been having this weird...
So as I promised @sukritact , I'm gonna post a tutorial showing how to make MOD music work.
First you will need Wwise v2015.1.9, most of us should use 64-bit version.
Create a new project in Wwise, name the project whatever you wish.
Under "Layouts" of menu bar, select Interactive Music...
Hi, I'm in the process of making my first mod, and I cannot find any modding guide for the area of Civ 6 code that I want to edit. I want my mod to set the maximum number of players in both single player, LAN multiplayer, and online multiplayer, to the total number of leaders the player can...
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