I think these would probably be fairly easy to code and they might smooth out a couple of minor sticking points in the player experience.
1) When you mouse over an AI's luxury resource in the trade screen, a tooltip appears (similar to mousing over terrain) to inform you of which of your cities...
When you overflow production with modifiers, you get a credit of hammers stored in a special reserve which we can call the overflow buffer. This buffer is then applied at full value to the next time the city yields production (but not to a process like Wealth). This happens with the...
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