Hey all,
New version inbound. This one will be a beta because there are tons of changes, some of them potentially unstable, that need to be tested. This contains most of the proposals from VP Congress Session #7, including all proposals that change civilizations. That means huge balance...
a railway in our village?
bugfixes galore
can't move faster through forests
earlygame policies shakeup
gottasweepsweepsweep!
new version
scourge of god
songhai goodbye
vox populi
war score exploits denied
Hey all,
New beta version inbound. Few balance changes in this one, mostly bugfixing. I am also back from my long hiatus where I was dealing with rather intense personal issues - thank you for your patience, everyone. I intend to be active in hotfixing issues for the next while.
As for the VP...
bugfixes galore
diplomats are useful again
diplomats helped us fix a major bug too
finally fixed the combat odds
gottasweepsweepsweep!
new version
small tasks are the foundation of a kingdom
vox populi
Hey all,
New beta version inbound, containing all changes from 3.10.14 as well as many more. @azum4roll has completed the Complete Merge project, which signals the beginning of the Vox Populi 4.0 era. This has been a huge endeavor largely on his part (with contributions from @N.Core and myself...
Hey all,
New version inbound. The Great Merge has arrived, merging the (2) through (5) mods into a single mod, after massive community support for the move. This release will be version 2.0 to recognize this major change.
Also contains some other cool stuff, like major tactical AI...
Hey everyone,
New version inbound after a great deal of sweat, tears and sweeping. Shoutouts to @Rekk, @balparmak and @ilteroi for their invaluable assistance in cleaning up the code and fixing numerous bugs, as well as IanE9 for his support in implementing several cool new features, @Milae for...
New version inbound. Lots and lots of bugfixes and backend improvements in this one, including fixes for several longstanding bugs.
Changelog, including a huge list of bugfixes midway through:
[General]
Community Patch is now v100, (2)-(5) mods' versions raised by 1
- Future savegame...
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